Andoris
Andoris

Andoris

Elite Bulwark Electric Global
HP 2288
ATK 591
DEF 642
Stability 12 points
Mobility 6 tiles
Weakness
Corrosion Corrosion
Weapon Type Assault Rifle
Ammo Type
Medium Ammo Medium Ammo
Signature Weapon

Combat Skills

Practice Shot
Basic Attack Targeted
Ammo: Medium Ammo
Stability Dmg: 4
Cooldown: 0 turns
Cost: 0
Range: 7 tiles
Area: Target
Selects an enemy target within a 7 tile radius and deals Physical damage equivalent to 80% ATK to it
Range Pattern
Gentle Offensive
Active Summon
Stability Dmg: 0
Cooldown: 0 turns
Cost: 3
Range: 3 tiles
Area: Target
Lv.1 · Base skill
Selects an empty tile within a 3 tile radius and summons an Auto-Turret. 2 Auto-Turret may exist on the field at the same time. When the number of Auto-Turret exceeds 2, the earliest summoned Auto Turret is automatically destroyed. When Auto Turret is destroyed, increases Confectance Index by 1 point After skill usage, this skill can be used again

Changes from fortification; read alongside the base skill and earlier upgrades.

Lv.2 · Fortification 1
Increases the summon range of Auto-Turret by 3 tiles. Increases the attack range of Auto-Turret by 1 tile New effect is added for Crash Mimicry - Increases Electric damage dealt by 30% for self Added a new passive En Passant to Auto-Turret
View fortification 1
Lv.3 · Fortification 6
3 Auto-Turret may exist on the field at the same time. Decreases the Confectance Index cost to activate this skill by 1 point. After skill usage, Andoris gains Extra Command instead of only being able to use Gentle Offensive New effect is added - For each Auto-Turret on the field, when an ally deals Electric damage, increases ATK by 10% for that attack
View fortification 6
Range Pattern
Streamlined Tactics
Active Targeted Debuff
Ammo: Medium Ammo
Stability Dmg: 3
Cooldown: 0 turns
Cost: 0
Range: 7 tiles
Area: Target
Lv.1 · Base skill
Selects an enemy target within a 7 tile radius, applies Electro-Charge before attacking for 2 turns, then deals Electric damage equivalent to 110% ATK to it

Changes from fortification; read alongside the base skill and earlier upgrades.

Lv.2 · Fortification 5
New effect is added for Electro-Charge - when holders of Electro-Charge end their action, applies Electro-Charge to all allies without Electro-Charge within a 3 tile radius for 2 turns. When taking Electric damage, increases damage received by 15%
View fortification 5
Range Pattern
Fortification Protocol
Ultimate Defense Buff
Stability Dmg: 0
Cooldown: 2 turns
Cost: 0
Range: Self tiles
Area: Entire Map
Lv.1 · Base skill
Restores 8 Stability and gains Fortified Stance for self for 2 rounds (Duration decreases at the end of the current round). Applies 2 stacks of Shelter and 3 turns of Positive Charge for all allies

Changes from fortification; read alongside the base skill and earlier upgrades.

Lv.2 · Fortification 2
New effect is added - Fully restores Stability for self, restores HP equivalent to 20% of self's max HP, and cleanses all debuffs from self When Andoris is on the field, applies Movement Up II and Damage Up II for all allies with Positive Charge
View fortification 2
Range Pattern
Delayed Response
Passive Shared Buff
Stability Dmg: 0
Cooldown: 0 turns
Cost: 0
Range: Self tiles
Area: Target
Lv.1 · Base skill
At the start of the battle, gains Self-Diagnosis. This effect can be reactivated again after 3 rounds When allies with Positive Charge receives damage, Andoris shares 45% of the Initial Damage. When using an active attack against an enemy with Negative Charge, Andoris restores HP equivalent to 20% of self's max HP When receiving damage, restores HP equivalent to 5% of self's max HP, increases Confectance Index by 1 point, and applies 1 stack of Blunted Nerves for self and all Auto-Turret on the field. If Andoris is not under the protection of Cover, decreases Confectance Index by 1 point and decreases damage received by 20%

Changes from fortification; read alongside the base skill and earlier upgrades.

Lv.2 · Fortification 3
New effect is added - Decreases Stability damage received by 1 point. At the start of the battle, increases ATK for self and Auto-Turret by 30% of Andoris' initial DEF. Blunted Nerves is also applied when Auto-Turret receives damage New effect is added for Blunted Nerves - Increases DEF by 20% instead, and increases the maximum number of stacks by 3
View fortification 3
Lv.3 · Fortification 4
At the start of the battle, increases the maximum amount of Stability by 6 points Enhances the effect of Self-Diagnosis - When receiving fatal damage, restores HP equivalent to 60% of max HP, restores Stability to full, and gains Fortified Stance (Duration decreases at the end of the current round) for 2 rounds
View fortification 4
Range Pattern

Entity Summons

Auto-Turret
Auto-Turret Summoned Unit
Auto-Turret cannot move, and has the ability to apply Negative Charge. It automatically attacks at the end of Andoris' turn.
HP 50% of Andoris' initial HP
ATK 50% of Andoris' initial ATK
DEF 100% of Andoris' initial DEF
Stability 0 points
Mobility 0 tiles
Charged Shot
Selects an enemy target within a 6 tile radius, applies Negative Charge for 2 turns, and deals Electric damage equivalent to 100% ATK to it
Range Pattern
Info Relay
At the end of the action, applies Negative Charge on 2 targets within a 6 tile radius for 2 turns
Range Pattern
Crash Mimicry
Auto-Turret cannot be healed or have a Shield applied on it, but is immune to Crowd control effects
Range Pattern
En Passant
When enemies within attack range receives single target Electric damage from allies' active attacks, Auto-Turret activates Action Support against the enemy first, dealing Electric damage equivalent to 100% ATK and 1 Stability Damage to it, and applies Negative Charge for 2 turns This passive is only unlocked after reaching Vertebrae 1
Range Pattern

Fortification (Vertebrae Upgrades)

Tier Target Skill Level Upgrade Effect
Tier 1
Gentle Offensive
2 Increases the summon range of Auto-Turret by 3 tiles. Increases the attack range of Auto-Turret by 1 tile New effect is added for Crash Mimicry - Increases Electric damage dealt by 30% for self Added a new passive En Passant to Auto-Turret
Tier 2
Fortification Protocol
2 New effect is added - Fully restores Stability for self, restores HP equivalent to 20% of self's max HP, and cleanses all debuffs from self When Andoris is on the field, applies Movement Up II and Damage Up II for all allies with Positive Charge
Tier 3
Delayed Response
2 New effect is added - Decreases Stability damage received by 1 point. At the start of the battle, increases ATK for self and Auto-Turret by 30% of Andoris' initial DEF. Blunted Nerves is also applied when Auto-Turret receives damage New effect is added for Blunted Nerves - Increases DEF by 20% instead, and increases the maximum number of stacks by 3
Tier 4
Delayed Response
3 At the start of the battle, increases the maximum amount of Stability by 6 points Enhances the effect of Self-Diagnosis - When receiving fatal damage, restores HP equivalent to 60% of max HP, restores Stability to full, and gains Fortified Stance (Duration decreases at the end of the current round) for 2 rounds
Tier 5
Streamlined Tactics
2 New effect is added for Electro-Charge - when holders of Electro-Charge end their action, applies Electro-Charge to all allies without Electro-Charge within a 3 tile radius for 2 turns. When taking Electric damage, increases damage received by 15%
Tier 6
Gentle Offensive
3 3 Auto-Turret may exist on the field at the same time. Decreases the Confectance Index cost to activate this skill by 1 point. After skill usage, Andoris gains Extra Command instead of only being able to use Gentle Offensive New effect is added - For each Auto-Turret on the field, when an ally deals Electric damage, increases ATK by 10% for that attack

Helix Keys

Key Req. Level Key Effect
Fixed Key 1 - Careful Listening
20 At the start of the battle, increases Confectance Index by 3 points
Fixed Key 2 - Sluggish Circuit
20 When dealing Electric damage, if the target is in Stability Break and has Electro-Charge, additionally deals fixed damage equivalent to 10% ATK to it
Fixed Key 3 - Slow and Steady
30 When Andoris applies Positive Charge for allies, cleanses 2 debuffs from them and all Auto-Turret
Fixed Key 4 - Tuned Connection
30 When Andoris is on the field, if an allied unit with Positive Charge ends their action within a 3 tile radius of another ally with Positive Charge, they gain 1 stack of Shelter
Fixed Key 5 - Shared Intelligence
40 At the start of the battle, applies Positive Charge for all allies for 3 turns
Fixed Key 6 - Advanced Scouting
40 At the start of the battle, applies Electro-Charge on the enemy with the highest HP for 2 turns
Affinity Key
- ATK +3%, DEF +3%, HP +3%
Common Key - Inductive Field
40 DEF +5% / For each Electric type debuff present on the field, increases damage dealt by 5%, up to a maximum of 10%, which lasts till the end of the round
Expansion Key - Unfailing Vigil
60 At the end of an Auto-Turret action, if it did not dealt any damage, increases Confectance Index for Andoris by 2 points. Before Auto-Turret attacks a target with Negative Charge, increases ATK for self by 50% When allies with Positive Charge receives damage, Andoris shares 65% of the Intial Damage. After Andoris receives damage for an ally, for each stack of Blunted Nerves held by all allies, Andoris restores HP equivalent to 0.5% max HP At the end of Andoris' action, applies Positive Charge for the closest ally for 3 turns