Belka
Belka

Belka

Elite Vanguard Electric Global
HP 1770
ATK 757
DEF 528
Stability 8 points
Mobility 9 tiles
Weakness
Freeze Freeze
Weapon Type Assault Rifle
Ammo Type
Medium Ammo Medium Ammo
Signature Weapon

Combat Skills

Nutcracker Shell
Basic Attack Targeted
Ammo: Medium Ammo
Stability Dmg: 1
Cooldown: 0 turns
Cost: 0
Range: 6 tiles
Area: Target
Selects an enemy target within a 6 tile radius and deals Physical damage equivalent to 80% ATK to it
Range Pattern
Sylvan Vault
Active Targeted
Ammo: Medium Ammo
Stability Dmg: 2
Cooldown: 0 turns
Cost: 1
Range: 6 tiles
Area: Target
Lv.1 · Base skill
Selects an enemy target within a 6 tile radius and deals Physical damage equivalent to 130% ATK to it. Increases the damage of this attack based on (3% x the number of Negative Charge) on the field, up to a maximum of 15%. If the target is a boss unit and has Negative Charge, increases damage immediately to 15% instead If thie attack CRITs, increases Confectance Index by 1 point. After this skill is used, selects an empty tile within a 6 tile range and lands on the designated tile

Changes from fortification; read alongside the base skill and earlier upgrades.

Lv.2 · Fortification 5
Increases Stability damage dealt by 2 points. Increases CRIT DMG of this attack by 30% Increases the damage of this attack based on 6% x the number of Negative Charge on the field, up to a maximum of 30%. If the target is a boss unit and has Negative Charge, increases damage immediately to 30% instead
View fortification 5
Range Pattern
Crackling Core
Active Targeted Buff
Ammo: Medium Ammo
Stability Dmg: 2
Cooldown: 1 turns
Cost: 0
Range: 6 tiles
Area: Target
Lv.1 · Base skill
Selects an enemy target within a 6 tile radius and deals Electric damage equivalent to 130% ATK. For each movement point consumed, increases damage multiplier by 5% Belka gains 1 layer of Active Engagement. After this skill is used, Belka can use Sylvan Vault or Nutcracker Shell

Changes from fortification; read alongside the base skill and earlier upgrades.

Lv.2 · Fortification 1
For each movement point consumed, increases damage multiplier by 8% instead. Increases damage by 15% towards enemy targets with Negative Charge
View fortification 1
Range Pattern
Leaping Arc
Ultimate Targeted Debuff
Ammo: Medium Ammo
Stability Dmg: 3
Cooldown: 0 turns
Cost: 4
Range: 8 tiles
Area: Target
Lv.1 · Base skill
Selects an enemy target within a 8 tile radius and deals Electric damage equivalent to 160% ATK, and applies Conductivity for 1 turn. For each movement point consumed, increases damage multiplier by 5%. Belka gains Continual Release for 2 turns

Changes from fortification; read alongside the base skill and earlier upgrades.

Lv.2 · Fortification 2
Gains one stack of Active Engagement New effect is added for Continual Release - If the target of this skill is the same as the target of Continual Release this turn, applies Overflowing Electrons before attacking that lasts for 2 turns
View fortification 2
Lv.3 · Fortification 6
For each movement point consumed, increases damage multiplier by 10% instead. Increases the damage multiplier of Continual Release by 30% If the target has 2 or more Electric type debuffs, increases CRIT DMG by 30%
View fortification 6
Range Pattern
Forest's Secrets
Passive Debuff Buff
Stability Dmg: 0
Cooldown: 0 turns
Cost: 0
Range: Self tiles
Area: Target
Lv.1 · Base skill
At the start of the turn, increases Confectance Index by 1 point Before attacking, applies Negative Charge on the target and the nearest enemy for 1 turn. If the target is killed, gains Concealment For each Negative Charge applied by allies, increases CRIT rate by 5%, up to a maximum of 30%

Changes from fortification; read alongside the base skill and earlier upgrades.

Lv.2 · Fortification 3
Before attacking, applies Conductivity on the target for 1 turn. When attacking enemy targets with Negative Charge, ignores 10% DEF When Belka deals single target Electric damage towards enemy targets with Negative Charge, increases the damage multiplier of fixed damage dealt by Negative Charge to 40%. For each Electric damage dealt by allies, Belka gains 1 stack of Stored Charge
View fortification 3
Lv.3 · Fortification 4
At the start of the battle, increases movement speed and attack range by 1 tile Increases the upper limit of Stored Charge by 4 stacks. For each instance of Electric damage dealt by self, additionally gains 1 stack of Stored Charge
View fortification 4
Range Pattern

Fortification (Vertebrae Upgrades)

Tier Target Skill Level Upgrade Effect
Tier 1
Crackling Core
2 For each movement point consumed, increases damage multiplier by 8% instead. Increases damage by 15% towards enemy targets with Negative Charge
Tier 2
Leaping Arc
2 Gains one stack of Active Engagement New effect is added for Continual Release - If the target of this skill is the same as the target of Continual Release this turn, applies Overflowing Electrons before attacking that lasts for 2 turns
Tier 3
Forest's Secrets
2 Before attacking, applies Conductivity on the target for 1 turn. When attacking enemy targets with Negative Charge, ignores 10% DEF When Belka deals single target Electric damage towards enemy targets with Negative Charge, increases the damage multiplier of fixed damage dealt by Negative Charge to 40%. For each Electric damage dealt by allies, Belka gains 1 stack of Stored Charge
Tier 4
Forest's Secrets
3 At the start of the battle, increases movement speed and attack range by 1 tile Increases the upper limit of Stored Charge by 4 stacks. For each instance of Electric damage dealt by self, additionally gains 1 stack of Stored Charge
Tier 5
Sylvan Vault
2 Increases Stability damage dealt by 2 points. Increases CRIT DMG of this attack by 30% Increases the damage of this attack based on 6% x the number of Negative Charge on the field, up to a maximum of 30%. If the target is a boss unit and has Negative Charge, increases damage immediately to 30% instead
Tier 6
Leaping Arc
3 For each movement point consumed, increases damage multiplier by 10% instead. Increases the damage multiplier of Continual Release by 30% If the target has 2 or more Electric type debuffs, increases CRIT DMG by 30%

Helix Keys

Key Req. Level Key Effect
Fixed Key 1 - Lively Energy
20 When Concealment ends, Belka recovers HP equivalent to 30% max HP and 4 Stability
Fixed Key 2 - Offensive of Tears
20 If Belka has Continual Release, she becomes immune to movement displacement effects
Fixed Key 3 - Atmosphere Booster
30 At the start of the turn, if there are enemies within a 5 tile radius of self, gains Movement Up I for 2 turns
Fixed Key 4 - Raised Tail
30 Crackling Core: When using this skill to attack a target with Negative Charge, increases ATK by 10%
Fixed Key 5 - Desired Praise
40 At the end of the action, if there are boss units with Negative Charge, gains Critical Rate Boost I and Damage Up I for 1 turn
Fixed Key 6 - Deciding Motive
40 Leaping Arc: Before this skill is used, dispels 2 buffs from the target
Affinity Key
- ATK +3%, HP +3%, CRIT +3%
Common Key - The Will to Fight for Favor
40 ATK +5% / If movement points are consumed, increases damage dealt by 10%
Expansion Key - Squirrel's Resolve
60 Sylvan Vault deals Electric damage instead. Increases the CRIT DMG of this attack by 5% per allied unit with Positive Charge, up to a maximum of 25% When using Crackling Core or Leaping Arc, if Belkas has moved less than 10 times, the movement is treated as 10 tiles