Belka
HP
1770
ATK
757
DEF
528
Stability
8 points
Mobility
9 tiles
Weakness
Freeze
Freeze
Weapon Type
Assault Rifle
Ammo Type
Medium Ammo
Medium Ammo
Signature Weapon
Combat Skills
Nutcracker Shell
Ammo: Medium Ammo
Stability Dmg: 1
Cooldown: 0 turns
Cost: 0
Range: 6 tiles
Area: Target
Selects an enemy target within a 6 tile radius and deals Physical damage equivalent to 80% ATK to it
Sylvan Vault
Ammo: Medium Ammo
Stability Dmg: 2
Cooldown: 0 turns
Cost: 1
Range: 6 tiles
Area: Target
Lv.1 · Base skill
Selects an enemy target within a 6 tile radius and deals Physical damage equivalent to 130% ATK to it. Increases the damage of this attack based on (3% x the number of Negative Charge) on the field, up to a maximum of 15%. If the target is a boss unit and has Negative Charge, increases damage immediately to 15% instead
If thie attack CRITs, increases Confectance Index by 1 point. After this skill is used, selects an empty tile within a 6 tile range and lands on the designated tile
Changes from fortification; read alongside the base skill and earlier upgrades.
Lv.2 · Fortification 5
Increases Stability damage dealt by 2 points. Increases CRIT DMG of this attack by 30%
Increases the damage of this attack based on 6% x the number of Negative Charge on the field, up to a maximum of 30%. If the target is a boss unit and has Negative Charge, increases damage immediately to 30% instead
View fortification 5
Crackling Core
Ammo: Medium Ammo
Stability Dmg: 2
Cooldown: 1 turns
Cost: 0
Range: 6 tiles
Area: Target
Lv.1 · Base skill
Selects an enemy target within a 6 tile radius and deals Electric damage equivalent to 130% ATK. For each movement point consumed, increases damage multiplier by 5%
Belka gains 1 layer of Active Engagement. After this skill is used, Belka can use Sylvan Vault or Nutcracker Shell
Changes from fortification; read alongside the base skill and earlier upgrades.
Lv.2 · Fortification 1
For each movement point consumed, increases damage multiplier by 8% instead. Increases damage by 15% towards enemy targets with Negative Charge
View fortification 1
Leaping Arc
Ammo: Medium Ammo
Stability Dmg: 3
Cooldown: 0 turns
Cost: 4
Range: 8 tiles
Area: Target
Lv.1 · Base skill
Selects an enemy target within a 8 tile radius and deals Electric damage equivalent to 160% ATK, and applies Conductivity for 1 turn. For each movement point consumed, increases damage multiplier by 5%. Belka gains Continual Release for 2 turns
Changes from fortification; read alongside the base skill and earlier upgrades.
Lv.2 · Fortification 2
Gains one stack of Active Engagement
New effect is added for Continual Release - If the target of this skill is the same as the target of Continual Release this turn, applies Overflowing Electrons before attacking that lasts for 2 turns
View fortification 2
Lv.3 · Fortification 6
For each movement point consumed, increases damage multiplier by 10% instead. Increases the damage multiplier of Continual Release by 30%
If the target has 2 or more Electric type debuffs, increases CRIT DMG by 30%
View fortification 6
Forest's Secrets
Stability Dmg: 0
Cooldown: 0 turns
Cost: 0
Range: Self tiles
Area: Target
Lv.1 · Base skill
At the start of the turn, increases Confectance Index by 1 point
Before attacking, applies Negative Charge on the target and the nearest enemy for 1 turn. If the target is killed, gains Concealment
For each Negative Charge applied by allies, increases CRIT rate by 5%, up to a maximum of 30%
Changes from fortification; read alongside the base skill and earlier upgrades.
Lv.2 · Fortification 3
Before attacking, applies Conductivity on the target for 1 turn. When attacking enemy targets with Negative Charge, ignores 10% DEF
When Belka deals single target Electric damage towards enemy targets with Negative Charge, increases the damage multiplier of fixed damage dealt by Negative Charge to 40%. For each Electric damage dealt by allies, Belka gains 1 stack of Stored Charge
View fortification 3
Lv.3 · Fortification 4
At the start of the battle, increases movement speed and attack range by 1 tile
Increases the upper limit of Stored Charge by 4 stacks. For each instance of Electric damage dealt by self, additionally gains 1 stack of Stored Charge
View fortification 4
Fortification (Vertebrae Upgrades)
| Tier | Target Skill | Level | Upgrade Effect |
|---|---|---|---|
| Tier 1 |
|
2 | For each movement point consumed, increases damage multiplier by 8% instead. Increases damage by 15% towards enemy targets with Negative Charge |
| Tier 2 |
|
2 | Gains one stack of Active Engagement New effect is added for Continual Release - If the target of this skill is the same as the target of Continual Release this turn, applies Overflowing Electrons before attacking that lasts for 2 turns |
| Tier 3 |
|
2 | Before attacking, applies Conductivity on the target for 1 turn. When attacking enemy targets with Negative Charge, ignores 10% DEF When Belka deals single target Electric damage towards enemy targets with Negative Charge, increases the damage multiplier of fixed damage dealt by Negative Charge to 40%. For each Electric damage dealt by allies, Belka gains 1 stack of Stored Charge |
| Tier 4 |
|
3 | At the start of the battle, increases movement speed and attack range by 1 tile Increases the upper limit of Stored Charge by 4 stacks. For each instance of Electric damage dealt by self, additionally gains 1 stack of Stored Charge |
| Tier 5 |
|
2 | Increases Stability damage dealt by 2 points. Increases CRIT DMG of this attack by 30% Increases the damage of this attack based on 6% x the number of Negative Charge on the field, up to a maximum of 30%. If the target is a boss unit and has Negative Charge, increases damage immediately to 30% instead |
| Tier 6 |
|
3 | For each movement point consumed, increases damage multiplier by 10% instead. Increases the damage multiplier of Continual Release by 30% If the target has 2 or more Electric type debuffs, increases CRIT DMG by 30% |
Helix Keys
| Key | Req. Level | Key Effect |
|---|---|---|
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20 | When Concealment ends, Belka recovers HP equivalent to 30% max HP and 4 Stability |
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20 | If Belka has Continual Release, she becomes immune to movement displacement effects |
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30 | At the start of the turn, if there are enemies within a 5 tile radius of self, gains Movement Up I for 2 turns |
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30 | Crackling Core: When using this skill to attack a target with Negative Charge, increases ATK by 10% |
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40 | At the end of the action, if there are boss units with Negative Charge, gains Critical Rate Boost I and Damage Up I for 1 turn |
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40 | Leaping Arc: Before this skill is used, dispels 2 buffs from the target |
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- | ATK +3%, HP +3%, CRIT +3% |
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40 | ATK +5% / If movement points are consumed, increases damage dealt by 10% |
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60 | Sylvan Vault deals Electric damage instead. Increases the CRIT DMG of this attack by 5% per allied unit with Positive Charge, up to a maximum of 25% When using Crackling Core or Leaping Arc, if Belkas has moved less than 10 times, the movement is treated as 10 tiles |