Centaureissi
HP
1893
ATK
696
DEF
585
Stability
10 points
Mobility
6 tiles
Weakness
Hydro
Hydro
Weapon Type
Assault Rifle
Ammo Type
Medium Ammo
Medium Ammo
Signature Weapon
Combat Skills
Cleaning Time
Ammo: Medium Ammo
Stability Dmg: 3
Cooldown: 0 turns
Cost: 0
Range: 7 tiles
Area: Target
Selects 1 target within 7 tiles, dealing Physical damage equal to 80% of attack.
Careful Hospitality
Ammo: Burn
Stability Dmg: 6
Cooldown: 1 turns
Cost: 0
Range: 7 tiles
Area: Target
Lv.1 · Base skill
Selects 1 enemy target within 7 tiles and deals Burn damage equal to 130% of attack to them. After attacking, restores HP equal to 100% of attack to the nearest allied target (excluding the user) and gains Heat Recovery. If the enemy target is inflicted with Overburn, heals 1 additional allied target.
Changes from fortification; read alongside the base skill and earlier upgrades.
Lv.2 · Fortification 3
If the user has Heat Recovery, gain Thermal Cycling.
View fortification 3
Zucchero's Special Drink
Stability Dmg: 0
Cooldown: 2 turns
Cost: 0
Range: 7 tiles
Area: 3
Lv.1 · Base skill
Select 1 allied target within 7 tiles, restoring HP equal to 150% of attack to the target and all allied units within 3 tiles. The healing is distributed evenly among all targets. Additionally, deals AoE Physical damage equal to 50% of attack to all enemies within range. If the enemy target have Overburn, dispels 2 of their buffs.
Changes from fortification; read alongside the base skill and earlier upgrades.
Lv.2 · Fortification 5
Each allied target restores at least 75% of Centaureissi's attack as HP.
View fortification 5
Afternoon Tea Break
Stability Dmg: 0
Cooldown: 0 turns
Cost: 6
Range: Entire Map tiles
Area: Entire Map
Lv.1 · Base skill
Restores HP equal to 100% of attack to all allies, cleanses 2 debuffs, removes Fear and Stun, and restores up to 7 points of Stability Index to the ally with the lowest Stability Index. After healing, applies Heat Recovery.
Changes from fortification; read alongside the base skill and earlier upgrades.
Lv.2 · Fortification 4
The number of debuffs cleansed increases by 1, and removes Taunt, Fear, Infatuated, and Stun.
View fortification 4
Lv.3 · Fortification 6
Restores Stability Index for 2 allies with the lowest Stability, then further increases it by 1 point.
View fortification 6
Maid's Duty
Stability Dmg: 0
Cooldown: 0 turns
Cost: 0
Range: Self tiles
Area: Target
Lv.1 · Base skill
At the start of the battle, gains Heat Recovery.
When the user is under the effects of Heat Recovery: Increases damage dealt by 20%. When healing, additionally heals 10% of the user's max HP. After active attacks applies Overburn for 2 turns.
When an enemy unit within attack range receives targeted damage from an ally, prioritize performing 1 instance of Action Support, dealing Physical damage equal to 80% of attack and 3 points of Stability Damage to them, and applies Heat Recovery to the allied unit. Gains 1 point of Confectance Index. This can be triggered up to 2 times per turn.
Changes from fortification; read alongside the base skill and earlier upgrades.
Lv.2 · Fortification 1
When Action Support is activated, additionally applies Blazing Assault II and Damage Up II to the allied unit for 1 turn.
View fortification 1
Lv.3 · Fortification 2
When Heat Recovery is active: increases healing by 20% and damage dealt by 40%. If the healing target has Heat Recovery, the healing increase is raised to 50%; if the enemy target has Overburn, the damage dealt is increased by 50%.
View fortification 2
Fortification (Vertebrae Upgrades)
| Tier | Target Skill | Level | Upgrade Effect |
|---|---|---|---|
| Tier 1 |
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2 | When Action Support is activated, additionally applies Blazing Assault II and Damage Up II to the allied unit for 1 turn. |
| Tier 2 |
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3 | When Heat Recovery is active: increases healing by 20% and damage dealt by 40%. If the healing target has Heat Recovery, the healing increase is raised to 50%; if the enemy target has Overburn, the damage dealt is increased by 50%. |
| Tier 3 |
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2 | If the user has Heat Recovery, gain Thermal Cycling. |
| Tier 4 |
|
2 | The number of debuffs cleansed increases by 1, and removes Taunt, Fear, Infatuated, and Stun. |
| Tier 5 |
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2 | Each allied target restores at least 75% of Centaureissi's attack as HP. |
| Tier 6 |
|
3 | Restores Stability Index for 2 allies with the lowest Stability, then further increases it by 1 point. |
Helix Keys
| Key | Req. Level | Key Effect |
|---|---|---|
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20 | Gains 3 points of Confectance Index at the start of the battle. |
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20 | If an allied unit within 7 tiles enters Stability Break after taking damage, removes Heat Recovery from self and applies Heat Recovery to the allied unit. |
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30 | When Heat Recovery is triggered, randomly dispels 1 buff from the attacker. Before Heat Recovery is triggered, cleanses 2 debuffs from allies possessing Heat Recovery. |
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30 | Increses the healing multiplier of the active skill Zucchero's Special Drink by 75%. |
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40 | When healing an allied target with an active skill, cleanses 1 debuff. For targets with Heat Recovery, cleanses 1 additional debuff. |
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40 | When healing an allied target with an active skill, if the target has Heat Recovery, randomly applies 1 powerful buff to them for 1 turn. |
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- | ATK +3%, DEF +3%, HP +3% |
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40 | HP +5.0% / At the end of the action, applies Heat Recovery to the closest allied unit without Heat Recovery. This effect has a 2-turn cooldown. |
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60 | At the start of the battle and after activating Afternoon Tea Break, applies Hot Sobering Tea on self for 2 rounds (Duration decreases at the end of the current round) After activating Zucchero's Special Drink, applies Perfect Defense for all allies for 2 turns. When allies deal Burn damage or when Centaureissi activates Action Support, increases Confectance Index by 1 point. This can be activated once per round |