Cheyanne
HP
1924
ATK
845
DEF
512
Stability
9 points
Mobility
4 tiles
Weakness
Hydro
Hydro
Weapon Type
Sniper Rifle
Ammo Type
Heavy Ammo
Heavy Ammo
Signature Weapon
Combat Skills
Playing to Potential
Ammo: Heavy Ammo
Stability Dmg: 2
Cooldown: 0 turns
Cost: 0
Range: Full map tiles
Area: Target
Selects 1 enemy target within the entire field and deals Physical damage equal to 80% of attack to them.
Wall of One's Self
Stability Dmg: 0
Cooldown: 2 turns
Cost: 0
Range: Self tiles
Area: Target
Lv.1 · Base skill
Cheyanne gains Sepal of Shyness and 1 instance of Extra Command.
Upon receiving lethal damage while holding Sepal of Shyness, Cheyanne will not be defeated, instead deploying Smoke tiles in 1 tile radius around her position for 1 turn. When standing in these Smoke tiles, Cheyanne becomes invincible. Can be triggered once per battle.
Changes from fortification; read alongside the base skill and earlier upgrades.
Lv.2 · Fortification 4
For every 1 round under Sepal of Shyness, Cheyanne will gain a stack of Sense of Security at the end of the round.
The duration of the Smoke tiles is increased to 2 turns, and the range is increased by 1 tile.
The cooldown time is reduced by 2 turns.
View fortification 4
Steadfast Pursuit
Ammo: Heavy Ammo
Stability Dmg: 3
Cooldown: 0 turns
Cost: 0
Range: Full map tiles
Area: Target
Lv.1 · Base skill
Selects 1 enemy target within the entire field, apply Bullseye to them and deal Physical damage equal to 80% of attack.
Changes from fortification; read alongside the base skill and earlier upgrades.
Lv.2 · Fortification 3
Bullseye effect improved: Defense reduction increased to 100%; when attacked by Cheyanne, Analytical Value is no longer consumed.
View fortification 3
Piercing the Clouds, Into the Sun
Ammo: Heavy Ammo
Stability Dmg: 5
Cooldown: 0 turns
Cost: 4
Range: Full map tiles
Area: Target
Lv.1 · Base skill
Selects 1 enemy target within the entire field, dealing Physical damage equal to 200% of attack and reset its Analytical Value. If the target holds a Bullseye, critical damage is increased by 30%.
Changes from fortification; read alongside the base skill and earlier upgrades.
Lv.2 · Fortification 2
The damage multplier increased to 280%. If the target holds a Bullseye, ignore 50% of its DEF.
View fortification 2
Lv.3 · Fortification 5
Damage multplier increased to 330%. When dealing damage, if there are 3 or fewer enemy units with Analytical Value less than 50% on the field, damage multplier increases to 380%.
View fortification 5
Meticulous Planning
Stability Dmg: 0
Cooldown: 0 turns
Cost: 0
Range: Self tiles
Area: Target
Lv.1 · Base skill
When an enemy unit completes its turn, Cheyanne triggers Think Before You Act, dealing Physical damage equal to 120% of attack and 2 points of Stability damage to the enemy, and increasing Confectance Index by 1. If the target’s Analytical Value exceeds 50%, the damage multiplier of this attack is increased to 180%. Can be triggered up to 2 times per round.
Apply 100% of Analytical Value to all enemy units at the start of the battle.
Damage to flying units increased by 20%.
Changes from fortification; read alongside the base skill and earlier upgrades.
Lv.2 · Fortification 1
For every 10% of Analytical Value held by the target when dealing damage, critical damage is increased by 5%.
The effect of Analytical Value is improved: The effect of ignoring the target Stability Index was increased to 10 points and 5 points respectively.
View fortification 1
Lv.3 · Fortification 6
Damage multplier of Think Before You Act increased to 160%. If damage was dealt to enemy units with Analytical Value greater than or equal to 50% this turn, the damage multplier increases to 220%.
When Think Before You Act deals damage, gain 1 stack of Accumulated Preheat, at most 1 time per turn.
View fortification 6
Fortification (Vertebrae Upgrades)
| Tier | Target Skill | Level | Upgrade Effect |
|---|---|---|---|
| Tier 1 |
|
2 | For every 10% of Analytical Value held by the target when dealing damage, critical damage is increased by 5%. The effect of Analytical Value is improved: The effect of ignoring the target Stability Index was increased to 10 points and 5 points respectively. |
| Tier 2 |
|
2 | The damage multplier increased to 280%. If the target holds a Bullseye, ignore 50% of its DEF. |
| Tier 3 |
|
2 | Bullseye effect improved: Defense reduction increased to 100%; when attacked by Cheyanne, Analytical Value is no longer consumed. |
| Tier 4 |
|
2 | For every 1 round under Sepal of Shyness, Cheyanne will gain a stack of Sense of Security at the end of the round. The duration of the Smoke tiles is increased to 2 turns, and the range is increased by 1 tile. The cooldown time is reduced by 2 turns. |
| Tier 5 |
|
3 | Damage multplier increased to 330%. When dealing damage, if there are 3 or fewer enemy units with Analytical Value less than 50% on the field, damage multplier increases to 380%. |
| Tier 6 |
|
3 | Damage multplier of Think Before You Act increased to 160%. If damage was dealt to enemy units with Analytical Value greater than or equal to 50% this turn, the damage multplier increases to 220%. When Think Before You Act deals damage, gain 1 stack of Accumulated Preheat, at most 1 time per turn. |
Helix Keys
| Key | Req. Level | Key Effect |
|---|---|---|
|
|
20 | When dealing Targeted Damage, knock back the target by 2 tiles and apply Movement Down II for 2 turns. |
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20 | Cheyanne becomes immune to Taunt, Infatuated, and Fear debuffs. Every 3 turns, grants immunity to AoE damage. |
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30 | At the start of battle, Mobility increased by 2 tiles, lasting 1 turn. Create 1 High Ground in the nearest empty tile around self. |
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30 | When an enemy unit holding Bullseye dies, apply Bullseye to 1 enemy unit with the highest current HP on the field. |
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40 | Damage dealt to targets holding Bullseye is increased by 10%, and is treated as Heavy Ammo weakness. |
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40 | Every round, only when a target holding Bullseye ends action, release Think Before You Act once on them. Its damage multplier and Stability Damage are increased by sum of Think Before You Act casts available this turn (default is 2). Restore 2 points of Confectance Index. Max 1 trigger per turn. |
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- | ATK +3%, HP +3%, CRIT DMG +3% |
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40 | ATK +5.0% / Damage dealt to targets with current HP greater than self is increased by 10%. |