Colphne
HP
1787
ATK
515
DEF
503
Stability
10 points
Mobility
7 tiles
Weakness
Corrosion
Corrosion
Weapon Type
Handgun
Ammo Type
Light Ammo
Light Ammo
Signature Weapon
Combat Skills
Quick Reaction
Ammo: Light Ammo
Stability Dmg: 3
Cooldown: 0 turns
Cost: 0
Range: 6 tiles
Area: Target
Selects 1 enemy target within 6 tiles and deals Physical damage equal to 80% of attack to them.
Crisis Aid
Stability Dmg: 0
Cooldown: 0 turns
Cost: 0
Range: 6 tiles
Area: Target
Lv.1 · Base skill
Selects 1 allied target within 6 tiles, restoring their HP equal to 100% of attack and applies Continuous Healing II and Continuous Stability Regen I to them for 1 turn. Gains 1 point of Confectance Index.
Changes from fortification; read alongside the base skill and earlier upgrades.
Lv.2 · Fortification 1
If the target's HP is fully restored after healing, randomly grant it 1 buff for 2 turns.
View fortification 1
Faint Glow of the Battlefield
Ammo: Light Ammo
Stability Dmg: 4
Cooldown: 1 turns
Cost: 0
Range: 6 tiles
Area: Target
Lv.1 · Base skill
Selects 1 enemy target within 6 tiles, dealing Hydro damage equal to 130% of attack. Additionally, restores HP equal to 100% of attack to the allied unit with the lowest HP.
Changes from fortification; read alongside the base skill and earlier upgrades.
Lv.2 · Fortification 2
Gains 1 extra Action Support this turn.
View fortification 2
Emergency Treatment
Stability Dmg: 0
Cooldown: 0 turns
Cost: 2
Range: 8 tiles
Area: Target
Lv.1 · Base skill
Selects 1 allied target within 8 tiles, restoring HP equal to 140% of attack and 4 points of stability, cleansing 2 debuffs alongside removing Taunt and Fear effects.
Changes from fortification; read alongside the base skill and earlier upgrades.
Lv.2 · Fortification 4
Healing multiplier increased by 10%.
View fortification 4
Lv.3 · Fortification 6
Increases Stability Index Recovery by 1 point.
View fortification 6
Medical Contingency
Stability Dmg: 0
Cooldown: 2 turns
Cost: 0
Range: 6 tiles
Area: Target
Lv.1 · Base skill
When an enemy unit within range receives targeted damage from an allied unit, prioritizes performing 1 instance of Action Support, dealing Physical damage equal to 80% of attack and 3 points of Stability Damage to them, and applies Attack Up I to the allied unit for 2 turns. Gains 1 point of Confectance Index. This can be triggered once per turn.
When applying an active heal to an allied unit, if the target is in Stability Break, additionally restores 2 points of Stability Index. Cooldown: 2 turns.
Changes from fortification; read alongside the base skill and earlier upgrades.
Lv.2 · Fortification 3
Stability Index recovery increases by 2 points.
View fortification 3
Lv.3 · Fortification 5
Cooldown reduced by 1 turn.
View fortification 5
Fortification (Vertebrae Upgrades)
| Tier | Target Skill | Level | Upgrade Effect |
|---|---|---|---|
| Tier 1 |
|
2 | If the target's HP is fully restored after healing, randomly grant it 1 buff for 2 turns. |
| Tier 2 |
|
2 | Gains 1 extra Action Support this turn. |
| Tier 3 |
|
2 | Stability Index recovery increases by 2 points. |
| Tier 4 |
|
2 | Healing multiplier increased by 10%. |
| Tier 5 |
|
3 | Cooldown reduced by 1 turn. |
| Tier 6 |
|
3 | Increases Stability Index Recovery by 1 point. |
Helix Keys
| Key | Req. Level | Key Effect |
|---|---|---|
|
|
20 | The active skill Crisis Aid applies Defense Up I and Shelter to the target for 1 turn. |
|
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20 | If an allied target enters into Stability Break after being attacked, gain Movement Up II for 1 turn for self. |
|
|
30 | The effects of the active skill Faint Glow of the Battlefield is enhanced. It also recovers HP to allied targets within a 3 tiles. |
|
|
30 | When the HP of the user is above 80%, increases their attack by 10%. |
|
|
40 | Randomly cleanses 1 debuff from the target after healing. |
|
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40 | When using active heals on targets below 50% HP, increases healing effect by 20%. |
|
|
- | ATK +3%, DEF +3%, HP +3% |
|
|
40 | HP +3.0% / Before using a single target active heal, cleanses 1 random debuff from the target. |
|
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60 | When performing Action Support, the allied unit performing the Targeted attack recovers HP equal to 50% of ATK and 1 point of Stability. |