Colphne
Colphne

Colphne

Standard Support Hydro Global
HP 1787
ATK 515
DEF 503
Stability 10 points
Mobility 7 tiles
Weakness
Corrosion Corrosion
Weapon Type Handgun
Ammo Type
Light Ammo Light Ammo
Signature Weapon

Combat Skills

Quick Reaction
Basic Attack Targeted
Ammo: Light Ammo
Stability Dmg: 3
Cooldown: 0 turns
Cost: 0
Range: 6 tiles
Area: Target
Selects 1 enemy target within 6 tiles and deals Physical damage equal to 80% of attack to them.
Range Pattern
Crisis Aid
Active Healing Buff
Stability Dmg: 0
Cooldown: 0 turns
Cost: 0
Range: 6 tiles
Area: Target
Lv.1 · Base skill
Selects 1 allied target within 6 tiles, restoring their HP equal to 100% of attack and applies Continuous Healing II and Continuous Stability Regen I to them for 1 turn. Gains 1 point of Confectance Index.

Changes from fortification; read alongside the base skill and earlier upgrades.

Lv.2 · Fortification 1
If the target's HP is fully restored after healing, randomly grant it 1 buff for 2 turns.
View fortification 1
Range Pattern
Faint Glow of the Battlefield
Active Targeted Healing
Ammo: Light Ammo
Stability Dmg: 4
Cooldown: 1 turns
Cost: 0
Range: 6 tiles
Area: Target
Lv.1 · Base skill
Selects 1 enemy target within 6 tiles, dealing Hydro damage equal to 130% of attack. Additionally, restores HP equal to 100% of attack to the allied unit with the lowest HP.

Changes from fortification; read alongside the base skill and earlier upgrades.

Lv.2 · Fortification 2
Gains 1 extra Action Support this turn.
View fortification 2
Range Pattern
Emergency Treatment
Ultimate Healing Stability Regen Cleanse
Stability Dmg: 0
Cooldown: 0 turns
Cost: 2
Range: 8 tiles
Area: Target
Lv.1 · Base skill
Selects 1 allied target within 8 tiles, restoring HP equal to 140% of attack and 4 points of stability, cleansing 2 debuffs alongside removing Taunt and Fear effects.

Changes from fortification; read alongside the base skill and earlier upgrades.

Lv.2 · Fortification 4
Healing multiplier increased by 10%.
View fortification 4
Lv.3 · Fortification 6
Increases Stability Index Recovery by 1 point.
View fortification 6
Range Pattern
Medical Contingency
Passive Support Stability Regen
Stability Dmg: 0
Cooldown: 2 turns
Cost: 0
Range: 6 tiles
Area: Target
Lv.1 · Base skill
When an enemy unit within range receives targeted damage from an allied unit, prioritizes performing 1 instance of Action Support, dealing Physical damage equal to 80% of attack and 3 points of Stability Damage to them, and applies Attack Up I to the allied unit for 2 turns. Gains 1 point of Confectance Index. This can be triggered once per turn. When applying an active heal to an allied unit, if the target is in Stability Break, additionally restores 2 points of Stability Index. Cooldown: 2 turns.

Changes from fortification; read alongside the base skill and earlier upgrades.

Lv.2 · Fortification 3
Stability Index recovery increases by 2 points.
View fortification 3
Lv.3 · Fortification 5
Cooldown reduced by 1 turn.
View fortification 5
Range Pattern

Fortification (Vertebrae Upgrades)

Tier Target Skill Level Upgrade Effect
Tier 1
Crisis Aid
2 If the target's HP is fully restored after healing, randomly grant it 1 buff for 2 turns.
Tier 2
Faint Glow of the Battlefield
2 Gains 1 extra Action Support this turn.
Tier 3
Medical Contigency
2 Stability Index recovery increases by 2 points.
Tier 4
Emergency Treatment
2 Healing multiplier increased by 10%.
Tier 5
Medical Contigency
3 Cooldown reduced by 1 turn.
Tier 6
Emergency Treatment
3 Increases Stability Index Recovery by 1 point.

Helix Keys

Key Req. Level Key Effect
Fixed Key 1 - Doctor's Orders
20 The active skill Crisis Aid applies Defense Up I and Shelter to the target for 1 turn.
Fixed Key 2 - Quick Surgery
20 If an allied target enters into Stability Break after being attacked, gain Movement Up II for 1 turn for self.
Fixed Key 3 - Emergency Express
30 The effects of the active skill Faint Glow of the Battlefield is enhanced. It also recovers HP to allied targets within a 3 tiles.
Fixed Key 4 - Combat Medic
30 When the HP of the user is above 80%, increases their attack by 10%.
Fixed Key 5 - Recovery at Rest
40 Randomly cleanses 1 debuff from the target after healing.
Fixed Key 6 - Fast Recovery
40 When using active heals on targets below 50% HP, increases healing effect by 20%.
Affinity Key - Healing Treatment
- ATK +3%, DEF +3%, HP +3%
Common Key - Fabricated Life
40 HP +3.0% / Before using a single target active heal, cleanses 1 random debuff from the target.
Expansion Key - Emotional Counselling Expert
60 When performing Action Support, the allied unit performing the Targeted attack recovers HP equal to 50% of ATK and 1 point of Stability.