Faelynn
HP
1948
ATK
820
DEF
553
Stability
9 points
Mobility
6 tiles
Weakness
Electric
Electric
Weapon Type
Assault Rifle
Ammo Type
Medium Ammo
Medium Ammo
Signature Weapon
Combat Skills
Cuspid Combo
Ammo: Medium Ammo
Stability Dmg: 3
Cooldown: 0 turns
Cost: 0
Range: 6 tiles
Area: Target
Selects 1 enemy target within 6 tiles and deals Physical damage equal to 80% of attack to them.
Triple Maule
Ammo: Medium Ammo
Stability Dmg: 3
Cooldown: 1 turns
Cost: 0
Range: 8 tiles
Area: 3
Lv.1 · Base skill
Selects 1 enemy unit within 8 tiles, dealing AoE Corrosion damage equal to 60% of attack to all enemies within 3 tile of the target, cleanses 1 buff, inflicts Infatuated and Scent Mark and create Toxic Mist tiles for 2 turns. The damage multiplier of this skill is increased by 5% based on the number of Hunter's Tracking stacks held by the target. After the skill resolves, Faelynn gains 3 points of Confectance Index and 1 random buff, lasting 2 rounds.
Changes from fortification; read alongside the base skill and earlier upgrades.
Lv.2 · Fortification 2
Effective area is expanded to 5 tiles around the target, and the damage multiplier is increased by 10% for each stack of Hunter's Tracking. Scent Mark's damage multiplier is increased to 100%
View fortification 2
Lv.3 · Fortification 5
Damage multiplier increased to 120%. If more than 3 targets or a Boss unit are hit, an additional instance of AoE Corrosion damage equal to 120% of attack and 1 Stability Damage is dealt to the target. Scent Mark mark is enhanced, increasing damage taken from Faelynn by 30%.
View fortification 5
Keen-Eared Hunt
Stability Dmg: 0
Cooldown: 1 turns
Cost: 0
Range: Self tiles
Area: Target
Lv.1 · Base skill
Faelynn gains Roving Bloodlust for 3 turns and Dog-Eared Radar for 2 turns. After the skill resolves, she gains Extra Command.
Changes from fortification; read alongside the base skill and earlier upgrades.
Lv.2 · Fortification 1
Apply Dog-Eared Radar for 1 additional turn. The effect of Roving Bloodlust is enhanced, increasing attack power by 30%.
View fortification 1
Loyal Hunt
Ammo: Corrosion
Stability Dmg: 3
Cooldown: 0 turns
Cost: 3
Range: 1 tiles
Area: --
Lv.1 · Base skill
Selects a direction and deals AoE Corrosion damage equivalent to 120% ATK to all enemies within a 3x9 frontal area in the selected direction and creates Toxic Mist for 2 rounds. The damage multiplier is increased by 5% based on the number of Hunter's Tracking stacks held by the target. After the skill resolves, if Faelynn has Combo Pounce, consumes 1 stack of it to trigger the additional active skill Hunting Instinct I and gain Additional Movement.
Changes from fortification; read alongside the base skill and earlier upgrades.
Lv.2 · Fortification 3
For each stack of Hunter's Tracking, the damage multiplier of the Ultimate Skill and active skill Hunting Instinct increases by 10%. If the Hunting Instinct II kills a target afflicted with Collar Brand, the next use of Hunting Instinct this turn will apply Collar Brand. Collar Brand's effect is enhanced: Corrosion Damage taken is increased by 30%.
View fortification 3
Lv.3 · Fortification 6
Damage multiplier increased to 150%; the damage multipliers of the three extra active skill uses of Hunting Instinct are increased to 90%, 170%, and 480% respectively. Each use of Hunting Instinct deals damage twice. If the Hunting Instinct III results in a kill, gain 1 additional stack of Combo Pounce, up to a maximum of 2 stacks.
View fortification 6
Relentless Counterattack
Stability Dmg: 0
Cooldown: 0 turns
Cost: 0
Range: Self tiles
Area: Target
Lv.1 · Base skill
At the start of battle, Faelynn gains 1 stack of Combo Pounce, stacking up to 3 times. Faelynn gains 1 stack of Combo Pounce stacks based on the number of active skills used (excluding Hunting Instinct).
At the start of the turn, if Faelynn is on a phase tile, she gains 1 mobility and 1 stack of Hunter's Tracking based on the tile's level, lasting 1 turn.
If Faelynn takes damage on a Corrosion-attribute tile, transfers 50% of the initial damage taken to the ally unit with the highest current HP (excluding Faelynn herself).
Faelynn is immune to displacement, movement debuffs, and action prohibition effects.
Changes from fortification; read alongside the base skill and earlier upgrades.
Lv.2 · Fortification 4
At the start of the turn, gain 4 stacks of Hunter's Tracking. The maximum stacks of Hunter's Tracking is increased to 6. Hunter's Tracking's effect is enhanced: Corrosion damage dealt is increased by an additional 5%.
View fortification 4
Hunter's Instinct I
Ammo: Corrosion
Stability Dmg: 1
Cooldown: 0 turns
Cost: 0
Range: 6 tiles
Area: 3
Selects 1 enemy unit within 6 tiles, dealing AoE Corrosion damage equal to 60% of attack that ignores cover to all enemies within 3 tile of the target, and applies Collar Brand. The damage multiplier increases by 5% based on the number of Hunter’s Tracking stacks possessed.
If only 1 target is hit, the damage multiplier is additionally increased by 30%.
After using the skill, if Combo Pounce is possessed, 1 stack of this effect is consumed to trigger the extra active skill Hunting Instinct II and Additional Movement.
Hunter's Instinct II
Ammo: Corrosion
Stability Dmg: 1
Cooldown: 0 turns
Cost: 0
Range: 6 tiles
Area: 3
Selects 1 enemy unit within 6 tiles, dealing AoE Corrosion damage equal to 120% of attack that ignores cover to all enemies within 3 tile of the target. Damage dealt to targets with Collar Brand is increased by 50%. The damage multiplier increases by 5% based on the number of Hunter’s Tracking stacks possessed.
If only 1 target is hit, the damage multiplier is additionally increased by 30%.
After using the skill, if Combo Pounce is possessed, 1 stack of this effect is consumed to trigger the extra active skill Hunting Instinct III and Additional Movement.
Hunter's Instinct III
Ammo: Corrosion
Stability Dmg: 1
Cooldown: 0 turns
Cost: 0
Range: 6 tiles
Area: 3
Selects 1 enemy unit within 6 tiles, dealing AoE Corrosion damage equal to 240% of attack that ignores cover to all enemies within 3 tile of the target. Damage dealt to targets with Collar Brand is increased by 100%. Before attacking, if target on a phase tile, for each level of the tile, its DEF is reduced by 14% and Faelynn Critical Damage is increaced by 5%. The damage multiplier increases by 5% based on the number of Hunter’s Tracking stacks possessed.
If only 1 target is hit, the damage multiplier is additionally increased by 30%.
Fortification (Vertebrae Upgrades)
| Tier | Target Skill | Level | Upgrade Effect |
|---|---|---|---|
| Tier 1 |
|
2 | Apply Dog-Eared Radar for 1 additional turn. The effect of Roving Bloodlust is enhanced, increasing attack power by 30%. |
| Tier 2 |
|
2 | Effective area is expanded to 5 tiles around the target, and the damage multiplier is increased by 10% for each stack of Hunter's Tracking. Scent Mark's damage multiplier is increased to 100% |
| Tier 3 |
|
2 | For each stack of Hunter's Tracking, the damage multiplier of the Ultimate Skill and active skill Hunting Instinct increases by 10%. If the Hunting Instinct II kills a target afflicted with Collar Brand, the next use of Hunting Instinct this turn will apply Collar Brand. Collar Brand's effect is enhanced: Corrosion Damage taken is increased by 30%. |
| Tier 4 |
|
2 | At the start of the turn, gain 4 stacks of Hunter's Tracking. The maximum stacks of Hunter's Tracking is increased to 6. Hunter's Tracking's effect is enhanced: Corrosion damage dealt is increased by an additional 5%. |
| Tier 5 |
|
3 | Damage multiplier increased to 120%. If more than 3 targets or a Boss unit are hit, an additional instance of AoE Corrosion damage equal to 120% of attack and 1 Stability Damage is dealt to the target. Scent Mark mark is enhanced, increasing damage taken from Faelynn by 30%. |
| Tier 6 |
|
3 | Damage multiplier increased to 150%; the damage multipliers of the three extra active skill uses of Hunting Instinct are increased to 90%, 170%, and 480% respectively. Each use of Hunting Instinct deals damage twice. If the Hunting Instinct III results in a kill, gain 1 additional stack of Combo Pounce, up to a maximum of 2 stacks. |
Helix Keys
| Key | Req. Level | Key Effect |
|---|---|---|
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20 | Increases damage dealt to enemy units that are not at full HP by 7%. |
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20 | Before using the additional active skill Hunting Instinct, cleanses 1 buff from the target. |
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30 | When the user dies, deals fixed damage equal to 500% of ATK and 3 points of Stability Damage to all enemy units within 6 tile radius around self, generates Toxic Mist tiles, and applies One Last Kon for 2 turns. If the enemy units are non-boss units, additional fixed damage equal to 300% of maximum HP is dealt. |
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30 | At the start of the turn, generate Toxic Mist tiles within 1 tile around the user lasting 2 turns |
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40 | While the user is on a Corrosion-attribute tile, damage taken is reduced by 15% and stability damage taken is reduced by 1 point. |
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40 | At the start of battle, applies Scent Mark to the enemy unit with the highest HP for 2 turns. |
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40 | ATK +3%, HP +3%, CRIT +3% |
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40 | CRIT +5.0% / At the start of the turn, if the user is on a Level 3 phase tile, AoE damage dealt is increased by 10% for 1 round. |