Jiangyu
HP
2368
ATK
690
DEF
650
Stability
10 points
Mobility
6 tiles
Weakness
Hydro
Hydro
Weapon Type
Assault Rifle
Ammo Type
Medium Ammo
Medium Ammo
Signature Weapon
Combat Skills
Form-Intention Fist
Ammo: Medium Ammo
Stability Dmg: 3
Cooldown: 0 turns
Cost: 0
Range: 8 tiles
Area: Target
Selects one enemy target within a 8 tile radius and deals Physical damage equivalent to 80% attack to it
Thunderclap
Ammo: Melee
Stability Dmg: 5
Cooldown: 1 turns
Cost: 0
Range: Melee tiles
Area: 3x3
Lv.1 · Base skill
Selects one enemy target within 3x3 area around self, dealing AOE Melee Electric damage equal to 90% of attack to the target and all enemy units within a 3x3 area. Creates a Voltage terrain for 3 turns. If Phase Weakness is exploited, additionally deals 5 points of Stability Damage. After the attack, gains 6 tiles of Additional Movement and Extra Command.
Changes from fortification; read alongside the base skill and earlier upgrades.
Lv.2 · Fortification 4
Before attacking, gains Attack Up II for 3 turns. When dealing Stability Damage, deals an additional 5 points of fixed Stability Damage to all enemy units with Negative Charge.
View fortification 4
Lightning Smash
Stability Dmg: 3
Cooldown: 1 turns
Cost: 0
Range: 8 tiles
Area: Target
Lv.1 · Base skill
Selects one enemy target within a 8-tile radius and deals Electric damage equal to 110% of attack to it. Jiangyu gains 2 points of Confectance Index. If the target is in Stability Break, Jiangyu gains 1 stack of Chi before attacking.
Changes from fortification; read alongside the base skill and earlier upgrades.
Lv.2 · Fortification 3
Damage multiplier increased to 140%.
Damage dealt to targets with Voltage Sag is increased by 30%.
Before dealing damage, dispels 1 Buff from the target.
View fortification 3
Lv.3 · Fortification 5
Increases the amount of dispelled buffs by 1. If
the target has 0 stability, perform an additional attack.
View fortification 5
Rolling Thunder
Ammo: Medium Ammo
Stability Dmg: 4
Cooldown: 3 turns
Cost: 0
Range: 1 tiles
Area: 8
Lv.1 · Base skill
Selects one enemy target within a 8-tile radius. Jiangyu gains 2 stacks of Chi and deals Electric damage equal to 130% of attack that ignores Cover to it. Applies Positive Charge to all allies for 3 turns, cleanse 1 debuff, and removes Stun and Taunt. Jiangyu gains 1 point of Confectance Index.
Changes from fortification; read alongside the base skill and earlier upgrades.
Lv.2 · Fortification 2
Cooldown is reduced by 1 turn, and Confectance Index gained is increased by 1.
Restores 2 Stability Index to all allies, increases the number of cleansed debuffs by 1, and removes Fear and Infatuated.
View fortification 2
Grand Aura
Stability Dmg: 0
Cooldown: 0 turns
Cost: 0
Range: Self tiles
Area: Target
Lv.1 · Base skill
At the start of the round, Jiangyu gains 1 point of Confectance Index.
At the end of the action, if the Confectance Index of Jiangyu is full, all Confectance Index is consumed to reduce the cooldown of Rolling Thunder by 1 turn. When an enemy unit repeatedly gains Negative Charge, applies 1 stack of Voltage Sag for 2 turns. When an allied unit repeatedly gains Positive Charge, applies 1 stack of Power Surge for 3 turns.
When an enemy unit within Jiangyu's range (8) takes Targeted Damage from an ally, the user prioritizes performing 1 Support Action and gains 1 stack of Chi.
Support Action: If the target has Stability greater than 0, deals Electric damage equivalent to 45% of attack and 3 points of Stability damage. If the target is in Stability Break, deals Electric damage equivalent to 75% of attack. Can trigger up to 2 times per round.
Changes from fortification; read alongside the base skill and earlier upgrades.
Lv.2 · Fortification 1
Increases the number of Support Actions by 1.
At the start of battle, deals 4 fixed Stability Damage to all enemy units within a radius of 8 tiles.
Voltage Sag gains a new effect: When gained, deals fixed damage equal to current stacks × 10% of the caster’s attack.
Power Surge gains a new effect: Upon gaining this effect, restores HP equal to 10% of Max HP.
View fortification 1
Lv.3 · Fortification 6
Fixed Stability Damage dealt at the start of battle is increased by 4 points.
When Jiangyu has Chi, Electric damage dealt is increased by 15%.
The maximum stack limit of Voltage Sag is increased by 3.
Power Surge effect changed: When dealing Electric damage, ignored DEF is increased to 10%, and healing received is increased to 10%.
View fortification 6
Fortification (Vertebrae Upgrades)
| Tier | Target Skill | Level | Upgrade Effect |
|---|---|---|---|
| Tier 1 |
|
2 | Increases the number of Support Actions by 1. At the start of battle, deals 4 fixed Stability Damage to all enemy units within a radius of 8 tiles. Voltage Sag gains a new effect: When gained, deals fixed damage equal to current stacks × 10% of the caster’s attack. Power Surge gains a new effect: Upon gaining this effect, restores HP equal to 10% of Max HP. |
| Tier 2 |
|
2 | Cooldown is reduced by 1 turn, and Confectance Index gained is increased by 1. Restores 2 Stability Index to all allies, increases the number of cleansed debuffs by 1, and removes Fear and Infatuated. |
| Tier 3 |
|
2 | Damage multiplier increased to 140%. Damage dealt to targets with Voltage Sag is increased by 30%. Before dealing damage, dispels 1 Buff from the target. |
| Tier 4 |
|
2 | Before attacking, gains Attack Up II for 3 turns. When dealing Stability Damage, deals an additional 5 points of fixed Stability Damage to all enemy units with Negative Charge. |
| Tier 5 |
|
3 | Increases the amount of dispelled buffs by 1. If the target has 0 stability, perform an additional attack. |
| Tier 6 |
|
3 | Fixed Stability Damage dealt at the start of battle is increased by 4 points. When Jiangyu has Chi, Electric damage dealt is increased by 15%. The maximum stack limit of Voltage Sag is increased by 3. Power Surge effect changed: When dealing Electric damage, ignored DEF is increased to 10%, and healing received is increased to 10%. |
Helix Keys
| Key | Req. Level | Key Effect |
|---|---|---|
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20 | At the start of battle, gains 4 stacks of Chi. |
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20 | Before an enemy unit within a radius of 8 tiles performs an active attack, Jiangyu performs 1 Interception against it, dealing Electric damage equivalent to 60% of attack and 2 points of Stability Damage. Before the attack, applies Conductivity to the target for 1 turn. Can trigger up to 2 times per turn. |
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30 | When inflicted with Taunt, Fear, Infatuated, or Stun, immediately cleanse the effect. Cooldown: 1 turn. |
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30 | At the start of the turn, applies Positive Charge to the ally with the highest ATK for 3 turns. |
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40 | Before an ally with Positive Charge (excluding self) uses an active skill, applies Defense Down II to the target for 2 turns. |
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40 | All allies take 1 less point of Stability Damage. |
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- | ATK +3%, HP +3%, CRIT DMG +3% |
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40 | ATK +5.0% / Damage dealt to an enemy unit under Stability Break is increased by 10%. |
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60 | When an enemy unit goes into Stability Break, Jiangyu deals Electric damage equal to 90% of attack (does not trigger Negative Charge effects). When allies with 3 stacks of Power Surge deal damage, for each stack of Voltage Sag on the target, the ally’s Critical Rate increases by 2% and Critical Damage increases by 3%. |