Klukai
HP
1893
ATK
827
DEF
504
Stability
10 points
Mobility
6 tiles
Weakness
Electric
Electric
Weapon Type
Assault Rifle
Ammo Type
Medium Ammo
Medium Ammo
Signature Weapon
Combat Skills
Swift Strike
Ammo: Medium Ammo
Stability Dmg: 3
Cooldown: 0 turns
Cost: 0
Range: 8 tiles
Area: Target
Selects 1 enemy target within 8 tiles and deals Physical damage equal to 80% of attack to them.
Pinpoint Detonation
Ammo: Medium Ammo
Stability Dmg: 3
Cooldown: 0 turns
Cost: 3
Range: 8 tiles
Area: Target
Lv.1 · Base skill
Selects 1 enemy target within 8 tiles, dealing Corrosion damage equal to 80% of attack. Performs an additional attack, deals AoE Corrosion damage equal to 60% of attack to the target and all enemy targets within 3 tiles, pulling all affected enemy targets 1 tile towards the center.
If any enemy targets are killed, reduces the cooldown of the Ultimate skill Devastating Drift by 1 turn, and gains 2 points of Confectance Index.
If no enemy targets are killed, applies 1 stack of Corrosive Infusion to the target for 2 turns.
Changes from fortification; read alongside the base skill and earlier upgrades.
Lv.2 · Fortification 4
Increases damage dealt by the first damage instance to 100% of attack. For each stack of Corrosive Infusion on the target, the damage multiplier of the additional attack is increased by 5%. If a phase weakness is exploited, the attack ignores 15% of the target's Cover damage reduction.
View fortification 4
Overpowering Corrosion
Ammo: Corrosion
Stability Dmg: 1
Cooldown: 0 turns
Cost: 3
Range: 8 tiles
Area: Target
Lv.1 · Base skill
Selects 1 tile within a 8 tiles, dealing AoE Corrosion damage equal to 90% of attack to all enemy targets within 3 tiles, and applies Toxic Infiltration for 2 turns. Increases damage by 15% to targets already affected by Toxic Infiltration.
Changes from fortification; read alongside the base skill and earlier upgrades.
Lv.2 · Fortification 1
Increases damage dealt to targets that are already inflicted with Toxic Infiltration by 30%.
If the target is not killed from this damage, it can also trigger the on-death effect of Toxic Infiltration.
Toxic Infiltration has a new effect: At the end of the action of the unit which possesses this effect, the inflictor applies Toxic Infiltration to enemy units within 3 tiles that do not possess Toxic Infiltration for 2 turns.
View fortification 1
Lv.3 · Fortification 5
Effective range is increased by 2 tiles, damage increases to 110% of attack. Toxic Infiltration spread radius increases by 1 tile, and the damage it deals increases to 80% of attack. If the target is inflicted with a Corrosion debuffs, applies Toxic Infiltration for 2 turns before the attack.
Toxic Infiltration gains an additional effect: When receiving an active attack from Klukai, damage taken is increased by 30%.
View fortification 5
Devastating Drift
Ammo: Corrosion
Stability Dmg: 2
Cooldown: 6 turns
Cost: 0
Range: -- tiles
Area: Target
Lv.1 · Base skill
Selects 1 tile within a cross-shaped area of 4 to 8 tiles, landing on the selected tile and dealing AoE Corrosion damage equal to 100% of attack to all enemy targets in a 5 tiles wide path. Gains 6 tiles of Additional Movement. If 2 or more targets are killed, this skill can be used again. up to a maximum of 1 additional time.
Changes from fortification; read alongside the base skill and earlier upgrades.
Lv.2 · Fortification 3
For each enemy hit, increases damage dealt by an additional 10%, up to a maximum of 50%. If a Boss is hit, this increase will be immediately raised to the maximum value 50%.
If 2 or more targets or a Boss is hit, this skill can be used again, up to a maximum of 1 additional time. Before attacking, applies Defense Down II and Toxic Infiltration to the target for 2 turns.
View fortification 3
Lv.3 · Fortification 6
Ignores Cover damage reduction.
Increases width by 2 tiles and applies Dismay for 2 turns.
After the attack, triggers all enemies' effects of Corrosive Infusion and the on-death effects of Toxic Infiltration.
View fortification 6
Elite's Pride
Stability Dmg: 0
Cooldown: 0 turns
Cost: 0
Range: Self tiles
Area: Target
Lv.1 · Base skill
Immune to all negative Control-type tile effects. When dealing damage with active attacks, applies 1 stack of Corrosive Infusion to the target for 2 turns, and gains 1 stack of Competitive Spirit after skill usage.
Each time Klukai performs an active attack or other allied units deal Corrosion damage, Klukai gains 1 point of Confectance Index. For every 3 points of Confectance Index gained, reduces the cooldown of her Ultimate skill by 1 turn.
Changes from fortification; read alongside the base skill and earlier upgrades.
Lv.2 · Fortification 2
At the start of the battle, gains 3 stacks of Competitive Spirit. When other allied units deal Corrosion damage, Klukai can gain 1 stack of Competitive Spirit. Increases the stack limit of Competitive Spirit by 4 stacks.
For every 3 points of Confectance Index gained, applies an additional 1 stack of Corrosive Infusion to enemy units with Corrosive Infusion, and reduces the cooldown of Klukai's Ultimate skill by 1 turn.
Corrosive Infusion gains a new affect: When Klukai performs an active attack or other allied units deal Corrosion damage, applies an additional 1 stack of Corrosive Infusion to targets with Corrosive Infusion. Defense is reduced by 1%, and the stack limit is increased by 5 stacks.
View fortification 2
Fortification (Vertebrae Upgrades)
| Tier | Target Skill | Level | Upgrade Effect |
|---|---|---|---|
| Tier 1 |
|
2 | Increases damage dealt to targets that are already inflicted with Toxic Infiltration by 30%. If the target is not killed from this damage, it can also trigger the on-death effect of Toxic Infiltration. Toxic Infiltration has a new effect: At the end of the action of the unit which possesses this effect, the inflictor applies Toxic Infiltration to enemy units within 3 tiles that do not possess Toxic Infiltration for 2 turns. |
| Tier 2 |
|
2 | At the start of the battle, gains 3 stacks of Competitive Spirit. When other allied units deal Corrosion damage, Klukai can gain 1 stack of Competitive Spirit. Increases the stack limit of Competitive Spirit by 4 stacks. For every 3 points of Confectance Index gained, applies an additional 1 stack of Corrosive Infusion to enemy units with Corrosive Infusion, and reduces the cooldown of Klukai's Ultimate skill by 1 turn. Corrosive Infusion gains a new affect: When Klukai performs an active attack or other allied units deal Corrosion damage, applies an additional 1 stack of Corrosive Infusion to targets with Corrosive Infusion. Defense is reduced by 1%, and the stack limit is increased by 5 stacks. |
| Tier 3 |
|
2 | For each enemy hit, increases damage dealt by an additional 10%, up to a maximum of 50%. If a Boss is hit, this increase will be immediately raised to the maximum value 50%. If 2 or more targets or a Boss is hit, this skill can be used again, up to a maximum of 1 additional time. Before attacking, applies Defense Down II and Toxic Infiltration to the target for 2 turns. |
| Tier 4 |
|
2 | Increases damage dealt by the first damage instance to 100% of attack. For each stack of Corrosive Infusion on the target, the damage multiplier of the additional attack is increased by 5%. If a phase weakness is exploited, the attack ignores 15% of the target's Cover damage reduction. |
| Tier 5 |
|
3 | Effective range is increased by 2 tiles, damage increases to 110% of attack. Toxic Infiltration spread radius increases by 1 tile, and the damage it deals increases to 80% of attack. If the target is inflicted with a Corrosion debuffs, applies Toxic Infiltration for 2 turns before the attack. Toxic Infiltration gains an additional effect: When receiving an active attack from Klukai, damage taken is increased by 30%. |
| Tier 6 |
|
3 | Ignores Cover damage reduction. Increases width by 2 tiles and applies Dismay for 2 turns. After the attack, triggers all enemies' effects of Corrosive Infusion and the on-death effects of Toxic Infiltration. |
Helix Keys
| Key | Req. Level | Key Effect |
|---|---|---|
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20 | At the start of the turn, if there is only one target, applies 1 stack of Corrosive Infusion to them for 2 turns. Additionally, gains 2 points of Confectance Index. |
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20 | If the Ultimate skill Devastating Drift only hits 1 target, increases the damage dealt by 30%. |
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30 | Corrosive Infusion gains a new effect, it increases damage to targets in Stability Break by 15%. |
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30 | For every Support Attack performed by other allied units, gains 1 point of Confectance Index. |
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40 | Reduces the width of the Ultimate skill Devastating Drift's effective area to 3 tiles. For each tile reduced, increases damage dealt by 10%. |
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40 | After the unit(s) afflicted with Toxic Infiltration take damage from its effect and survive, they are inflicted with 1 stack of Corrosive Infusion for 2 turns. |
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- | ATK +3%, CRIT +3%, CRIT DMG +3% |
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40 | ATK +5.0% / At the start of the turn, if the user's Confectance Index is full, the next instance of AoE damage inflicted by an active attack is increased by 10%. |
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60 | At the start of combat, summon Fang drone to follow Klukai. Fang is not targetable and not considered a separate summoned unit. After an active attack done by Klukai, Fang attacks 3 nearest enemy targets, dealing AoE Corrosion damage equal to 100% of Klukai ATK that ignores cover, and applies 1 stack of Toxic Infiltration. The damage multiplier is increased by 10% each time the Corrosive Infusion effect or the on-death effect of Toxic Infiltration is triggered. When Corrosive Infusion effect is triggered, the damage coefficient of Corrosive Infusion is increased for each stack of Competitive Spirit by an additional 1% . |