Lenna
HP
2081
ATK
689
DEF
550
Stability
10 points
Mobility
7 tiles
Weakness
Freeze
Freeze
Weapon Type
SMG
Ammo Type
Light Ammo
Light Ammo
Signature Weapon
Combat Skills
Territory Awareness
Ammo: Light Ammo
Stability Dmg: 2
Cooldown: 0 turns
Cost: 0
Range: 7 tiles
Area: Target
Selects an enemy target within a 7 tile radius and deals Physical damage equivalent to 80% ATK to it
Wild Extinction
Ammo: Light Ammo
Stability Dmg: 2
Cooldown: 0 turns
Cost: 0
Range: 7 tiles
Area: Target
Lv.1 · Base skill
Selects an enemy target within a 7 tile radius and deals Electric damage equivalent to 140% ATK to it. If Confectance Index has 3 points or more before skill activation, consumes 3 points and increases damage dealt by 30%
Changes from fortification; read alongside the base skill and earlier upgrades.
Lv.2 · Fortification 2
If Confectance Index has 3 points or more before skill activation, increases damage dealt by 30% → 50%. If the target has Conductivity, increases Confectance Index by 3 points
View fortification 2
Leaping Pursuit
Ammo: Light Ammo
Stability Dmg: 3
Cooldown: 0 turns
Cost: 0
Range: 1 tiles
Area: 7
Lv.1 · Base skill
Selects a tile within a 3 tile cross area of self and lands on the selected tile, dealing Physical damage equivalent to 30% ATK and inflicting Stability Loss II to the nearest enemy target within a 7 tile radius for 1 turn. If Confectance Index has 3 points or more before skill activation, consumes 3 points and gains Extra Command
Changes from fortification; read alongside the base skill and earlier upgrades.
Lv.2 · Fortification 3
Increases effective range by 2 tiles
View fortification 3
Hunting Strategy
Ammo: Electric
Stability Dmg: 2
Cooldown: 6 turns
Cost: 0
Range: Self tiles
Area: 5
Lv.1 · Base skill
Deals AoE Electric damage equivalent to 80% ATK to all enemies within a 5 tile radius, and inflicts Conductivity for 1 turn. Creates a Voltage tiles for 3 turns. Lenna gains Electric Arc for 3 turns. If Confectance Index has 3 points or more before skill activation, consumes 3 points and gains Concealed for 1 turn
Changes from fortification; read alongside the base skill and earlier upgrades.
Lv.2 · Fortification 4
Increases effective range by 2 tiles, and inflicts 2 random debuffs on targets for 1 turn
View fortification 4
Lv.3 · Fortification 6
Electric Arc: At the end of Lenna's action, recovers Confectance Index fully. Skills no longer need to consume Confectance Index in order to be enhanced. Instead, when Confectance Index is consumed, increases damage dealt by 20%
View fortification 6
King's Authority
Stability Dmg: 0
Cooldown: 0 turns
Cost: 0
Range: Self tiles
Area: Target
Lv.1 · Base skill
Lenna is immune from the negative effects of Electric type terrain. When an enemy gains Conductivity, increases Confectance Index by 1 point. When dealing single target damage, generates a Voltage tiles within a 1 tile radius around the target for 2 turns
Changes from fortification; read alongside the base skill and earlier upgrades.
Lv.2 · Fortification 1
For every 3 points of Confectance Index consumed, reduces the cooldown of all skills by 1 turn
View fortification 1
Lv.3 · Fortification 5
Increases the duration of Concealed by 1 turn
View fortification 5
Fortification (Vertebrae Upgrades)
| Tier | Target Skill | Level | Upgrade Effect |
|---|---|---|---|
| Tier 1 |
|
2 | For every 3 points of Confectance Index consumed, reduces the cooldown of all skills by 1 turn |
| Tier 2 |
|
2 | If Confectance Index has 3 points or more before skill activation, increases damage dealt by 30% → 50%. If the target has Conductivity, increases Confectance Index by 3 points |
| Tier 3 |
|
2 | Increases effective range by 2 tiles |
| Tier 4 |
|
2 | Increases effective range by 2 tiles, and inflicts 2 random debuffs on targets for 1 turn |
| Tier 5 |
|
3 | Increases the duration of Concealed by 1 turn |
| Tier 6 |
|
3 | Electric Arc: At the end of Lenna's action, recovers Confectance Index fully. Skills no longer need to consume Confectance Index in order to be enhanced. Instead, when Confectance Index is consumed, increases damage dealt by 20% |
Helix Keys
| Key | Req. Level | Key Effect |
|---|---|---|
|
|
20 | When attacking enemies with Conductivity and immunity to Paralysis, ignores 15% DEF |
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20 | Wild Extinction: When this skill kills the target, increases Confectance Index by 2 points |
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30 | When applying Conductivity, changes 1 random buff on the enemy to a random debuff |
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30 | Leaping Pursuit: After this skill is used, applies Conductivity on the 2 nearest enemies within a 5 tile radius for 1 turn |
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40 | When an enemy with Electric type debuffs is killed, increases Confectance Index by 1 point |
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40 | When Lenna enters into Stability Break from being attacked, inflicts Paralysis on all enemy targets within a 5 tile radius for 1 turn. This effect can be triggered once per battle |
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- | ATK +3%, HP +3%, CRIT +3% |
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40 | CRIT +5.0% / When the user deals single target damage, applies Conductivity on the target for 1 turn. This effect can be activated up to twice per turn |
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60 | Hunting Strategy: After skill usage, Lenna gains Ultimate Briliance for 3 turns Leaping Pursuit: After skill usage, increases the damage multiplier of the attack executed during Extra Command by 100% For each point of Confectance Index consumed during the round, increase Lenna's attack by 5% for the next round, up to a maximum of 30% |