Makiatto
Makiatto

Makiatto

Elite Sentinel Freeze Global
HP 1819
ATK 844
DEF 504
Stability 9 points
Mobility 4 tiles
Weakness
Burn Burn
Weapon Type Sniper Rifle
Ammo Type
Heavy Ammo Heavy Ammo
Signature Weapon

Combat Skills

Lone Wolf Territory
Basic Attack Targeted
Ammo: Heavy Ammo
Stability Dmg: 2
Cooldown: 0 turns
Cost: 0
Range: 9 tiles
Area: Target
Selects 1 enemy target within 9 tiles and deals Physical damage equal to 80% of attack to them.
Range Pattern
Cold Precision Shot
Active Targeted
Ammo: Heavy Ammo
Stability Dmg: 1
Cooldown: 0 turns
Cost: 2
Range: 9 tiles
Area: Target
Lv.1 · Base skill
Selects 1 enemy target within 9 tiles and deals Freeze damage equal to 160% of attack. Increases the critical damage of this attack by 30%. Gains 1 stack of Cold Conviction for each instance of damage dealt.

Changes from fortification; read alongside the base skill and earlier upgrades.

Lv.2 · Fortification 1
Perform two attacks, critical damage will no longer increase, and the damage dealt is decreased to 100% of attack. If the first attack crits, the critical rate of the second attack is increased by 100%, and the critical damage is increased by 80%.
View fortification 1
Range Pattern
Professional Tactics
Active Targeted Buff
Ammo: Heavy Ammo
Stability Dmg: 2
Cooldown: 3 turns
Cost: 0
Range: 9 tiles
Area: Target
Lv.1 · Base skill
Selects 1 enemy target within 9 tiles of self, deal Physical damage equal to 130% of attack, gain 4 points of Confectance Index, and gain 2 stacks of Standard Approach.

Changes from fortification; read alongside the base skill and earlier upgrades.

Lv.2 · Fortification 4
Change Standard Approach to Emergency Plan.
View fortification 4
Range Pattern
Absolute Mental Defense
Ultimate Buff Counter Debuff
Stability Dmg: 0
Cooldown: 3 turns
Cost: 0
Range: 9 tiles
Area: Target
Lv.1 · Base skill
Gains Frost Barier and Alert for 2 turns. The absorption amount of Frost Barrier is equal to 65% of the initial attack, but cannot exceed 60% of max HP.

Changes from fortification; read alongside the base skill and earlier upgrades.

Lv.2 · Fortification 2
The absorption amount of Frost Barrier is increased to 80% of this unit's initial attack, and the cap is increased to 80% of max HP. The number of Interception triggered is increased by 1 time per turn.
View fortification 2
Lv.3 · Fortification 6
After using Absolute Mental Defense, gains 2 points of Confectance Index at the end of the action. This effect can be triggered 2 times. Interception can be triggered once more each turn. If the Interception deals a critical hit, gains Rapture for 1 turn.
View fortification 6
Range Pattern
Battlefield Insight
Passive Buff
Stability Dmg: 0
Cooldown: 0 turns
Cost: 0
Range: Self tiles
Area: Target
Lv.1 · Base skill
Increases critical rate by 40% and reduces critical damage by 10%. At the start of the turn, if this unit's HP exceeds 80%, gains Insight and Steady Progress until the next turn. When attacking a target with Frozen, ignores 4 points of Stability Index and increases damage dealt to them by 20%. When attacking a target with Frigid, ignores 6 points of Stability Index and increases damage dealt to them by 30%. These effects cannot stack.

Changes from fortification; read alongside the base skill and earlier upgrades.

Lv.2 · Fortification 3
When dealing Freeze damage to an enemy target with Frozen, increases the Stability Index ignored to 6 points. When dealing Freeze damage to an enemy target with Frigid, increases the stability index ignored to 10 points.
View fortification 3
Lv.3 · Fortification 5
When dealing Freeze damage to an enemy target with Frozen or Frigid, increases the Stability Index ignored to 10 points and damage dealt by 30%.
View fortification 5
Range Pattern

Fortification (Vertebrae Upgrades)

Tier Target Skill Level Upgrade Effect
Tier 1
Cold Precision Shot
2 Perform two attacks, critical damage will no longer increase, and the damage dealt is decreased to 100% of attack. If the first attack crits, the critical rate of the second attack is increased by 100%, and the critical damage is increased by 80%.
Tier 2
Absolute Mental Defence
2 The absorption amount of Frost Barrier is increased to 80% of this unit's initial attack, and the cap is increased to 80% of max HP. The number of Interception triggered is increased by 1 time per turn.
Tier 3
Battlefield Insight
2 When dealing Freeze damage to an enemy target with Frozen, increases the Stability Index ignored to 6 points. When dealing Freeze damage to an enemy target with Frigid, increases the stability index ignored to 10 points.
Tier 4
Professional Tactics
2 Change Standard Approach to Emergency Plan.
Tier 5
Battlefield Insight
3 When dealing Freeze damage to an enemy target with Frozen or Frigid, increases the Stability Index ignored to 10 points and damage dealt by 30%.
Tier 6
Absolute Mental Defence
3 After using Absolute Mental Defense, gains 2 points of Confectance Index at the end of the action. This effect can be triggered 2 times. Interception can be triggered once more each turn. If the Interception deals a critical hit, gains Rapture for 1 turn.

Helix Keys

Key Req. Level Key Effect
Fixed Key 1 - Additional Intelligence
20 When the active skill Cold Precision Shot results in a kill, gains 1 point of Confectance Index.
Fixed Key 2 - Freeze with Milk Foam
20 Gains 3 points of Confectance Index at the start of the battle.
Fixed Key 3 - Indomitable Lone Wolf
30 After using the active skill Professional Tactics, if there are no other allied units within 3 tiles, gains 1 stack of Lone Wolf.
Fixed Key 4 - Time for a Break
30 When using Lone Wolf Territory, Cold Precision Shot, or Professional Tactics on a Freeze tile, cleanses all Freeze debuffs from self and gains 3 tiles of Additional Movement.
Fixed Key 5 - Heated Caramel
40 At the start of the battle, applies Murderous Intent to the enemy unit with the highest HP.
Fixed Key 6 - Absolute Concentration
40 Increases attack by 10% at the start of the battle. This effect lasts until HP drops below 100% for the first time.
Affinity Key - Love So Sweet
- ATK +3%, HP +3%, CRIT DMG +3%
Common Key - Survival Instinct
40 ATK +5.0% / At the start of the action, if own HP is greater than 80%, reduces Stability Damage taken from attacks by 2 points. This can trigger at most once per turn.
Expansion Key - Sniper's Lock
60 Critical damage of Interceptions is increased by 30%. When Absolute Mental Defence is active, gains Extra Command and refunds Confectance Index consumed by the attack with said Extra Command. If the target of extra attacks is a Boss unit, before the attack, inflicts Sugar Overdose for 2 turns.
Expansion Key tier 2
60 At the start of the battle, increases own ATK by 30% and ignores 30% of enemy target's DEF when attacking; additionally creates 1 high ground on the nearest empty tile. While on high ground, damage dealt increases by 80% and critical damage increases by 30%. When Ambush hits a target, summons 1 Ice Construct nearby. When Ice Construct spawns and at the end its action, if inflicts Taunt on all enemy targets within 3-tile radius (targets that are ambushed and recieve Taunt will not have it take effect immediately), lasting 2 turns.