Mityl
Mityl

Mityl

Elite Sentinel Hydro CN
HP 2014
ATK 809
DEF 494
Stability 9 points
Mobility 6 tiles
Weakness
Freeze Freeze
Weapon Type SMG
Ammo Type
Light Ammo Light Ammo
Signature Weapon

Combat Skills

Ambush
Basic Attack Targeted
Ammo: Light Ammo
Stability Dmg: 2
Cooldown: 0 turns
Cost: 0
Range: 6 tiles
Area: Target
Selects 1 enemy target within 6 tiles and deals Physical damage equal to 80% of attack to it.
Range Pattern
Squirrel's Hologram
Active Tile Summon Teleport
Stability Dmg: 0
Cooldown: 0 turns
Cost: 0
Range: 6 tiles
Area: Target
Lv.1 · Base skill
Selects 1 enemy target within a 6-tile radius, excluding summons, then selects 1 empty tile within 3 tiles around that target, summons 1 Mimic Hologram of the target on that tile, and creates Tideway tiles within 5 tiles around the summoned Hologram for 2 turns. Up to 2 Holograms can exist at the same time. If the target is a Doll, Boss, or Large unit, summons 1 Personal Hologram instead. Can also select 1 Hologram within a 6-tile radius and teleport it to 1 empty tile within a 5-tile radius. After using the skill, gains Extra Command. Can trigger once per turn.

Changes from fortification; read alongside the base skill and earlier upgrades.

Lv.2 · Fortification 2
Each time Fitting Resonance is cast, Holograms gain 1 stack of Untouchable. The damage multiplier of Personal Hologram’s basic attack Arc Shadow Assault is increased to 120% ATK.
View fortification 2
Range Pattern
Aerial Dash
Active Targeted Displacement
Ammo: Light Ammo
Stability Dmg: 3
Cooldown: 0 turns
Cost: 2
Range: -- tiles
Area: Target
Lv.1 · Base skill
Selects 1 tile within a 3- to 6-tile cross-shaped range and lands on that tile, dealing Hydro damage equal to 130% ATK to the nearest enemy target within a 6-tile radius. If both before using this skill and when dealing damage, Mityl is on a Hydro type tile, she can use the active skill Aerial Dash 1 additional time, and its damage dealt is increased by 30%. Can trigger once per turn.

Changes from fortification; read alongside the base skill and earlier upgrades.

Lv.2 · Fortification 4
The condition for using the active skill again is changed: Mityl only needs to be on a Hydro type tile either before using the skill or when dealing damage. The damage is increased to 160% ATK. Damage dealt by the active skill used again is increased by 50%.
View fortification 4
Lv.3 · Fortification 5
After the skill cast, Personal Hologram performs 1 Action Support against the target, dealing Hydro damage equal to 60% ATK and 2 points of Stability damage. Can trigger up to once per turn. Damage dealt by Mimic Hologram during this current turn is increased by 100%. This effect cannot stack.
View fortification 5
Range Pattern
Null Convergence
Ultimate Tile Buff
Stability Dmg: 0
Cooldown: 2 turns
Cost: 0
Range: Self tiles
Area: 5
Lv.1 · Base skill
Gains Saturation Overflow for 2 turns. Creates Tideway tiles within a 5-tile radius around self for 2 turns. After using the skill, gains Extra Command.

Changes from fortification; read alongside the base skill and earlier upgrades.

Lv.2 · Fortification 3
The range of created Tideway tiles is expanded to a 7-tile radius. The ATK increase from Saturation Overflow is increased to 40% and also applies to Holograms. If Fitting Resonance triggers a total of 4 or more times during the current turn, Saturation Overflow does not consume its duration.
View fortification 3
Range Pattern
Stunt Montage
Passive Buff
Stability Dmg: 0
Cooldown: 0 turns
Cost: 0
Range: Self tiles
Area: Self
Lv.1 · Base skill
At the end of the allied turn, all Holograms cast Fitting Resonance 1 time. After Mityl or a Hologram deals Hydro damage, gains 1 point of Confectance Index. If the attacker or the attack target is on a Hydro type tile, gains 1 additional point of Confectance Index. Can gain up to 6 points of Confectance Index per turn. At the start of battle, gains Mimic Rookie. For every 6 points of Confectance Index gained, including overflow Confectance Index, gains a higher level of Cinematic Title.

Changes from fortification; read alongside the base skill and earlier upgrades.

Lv.2 · Fortification 1
The damage of Fitting Resonance is increased to 60% ATK. When Cinematic Title is upgraded, Holograms cast Fitting Resonance 1 time. The Confectance Index required to upgrade the Title is reduced to 4 points. Fitting Resonance applies Defense Down II to the target for 2 turns.
View fortification 1
Lv.3 · Fortification 6
Legendary Star gains a new effect: for every 4 points of Confectance Index gained, all Holograms cast Fitting Resonance 1 time. When a Hologram casts Fitting Resonance, it gains 1 stack of Fitting Amplification.
View fortification 6
Range Pattern

Entity Summons

Hologram - Clone
Hologram - Clone Summoned Unit
Holographic clone created by Mityl that mimics actions and triggers Convergence Resonance at the end of allied turn.
HP 100% of Mityl's initial HP
ATK 100% of Mityl's initial ATK
DEF 100% of Mityl's initial DEF
Stability 9 points
Mobility 6 tiles
Hologram Strike
Selects 1 enemy target within 6 tiles and deals Hydro damage equal to 100% of attack to it.
Range Pattern
Data Regression
When casting Fitting Resonance, recovers 50% of current maximum HP and increases maximum HP by 5%, up to maximum of 20%.
Range Pattern
Hologram - Mimic
Hologram - Mimic Summoned Unit
Mimic Hologram created from an enemy target that inherits its appearance and basic properties.
HP 100% of Mityl's initial HP
ATK 100% of Mityl's initial ATK
DEF 100% of Mityl's initial DEF
Stability 9 points
Mobility 6 tiles

Fortification (Vertebrae Upgrades)

Tier Target Skill Level Upgrade Effect
Tier 1
Stunt Montage
2 The damage of Fitting Resonance is increased to 60% ATK. When Cinematic Title is upgraded, Holograms cast Fitting Resonance 1 time. The Confectance Index required to upgrade the Title is reduced to 4 points. Fitting Resonance applies Defense Down II to the target for 2 turns.
Tier 2
Squirrel's Hologram
2 Each time Fitting Resonance is cast, Holograms gain 1 stack of Untouchable. The damage multiplier of Personal Hologram’s basic attack Arc Shadow Assault is increased to 120% ATK.
Tier 3
Null Convergence
2 The range of created Tideway tiles is expanded to a 7-tile radius. The ATK increase from Saturation Overflow is increased to 40% and also applies to Holograms. If Fitting Resonance triggers a total of 4 or more times during the current turn, Saturation Overflow does not consume its duration.
Tier 4
Aerial Dash
2 The condition for using the active skill again is changed: Mityl only needs to be on a Hydro type tile either before using the skill or when dealing damage. The damage is increased to 160% ATK. Damage dealt by the active skill used again is increased by 50%.
Tier 5
Aerial Dash
3 After the skill cast, Personal Hologram performs 1 Action Support against the target, dealing Hydro damage equal to 60% ATK and 2 points of Stability damage. Can trigger up to once per turn. Damage dealt by Mimic Hologram during this current turn is increased by 100%. This effect cannot stack.
Tier 6
Stunt Montage
3 Legendary Star gains a new effect: for every 4 points of Confectance Index gained, all Holograms cast Fitting Resonance 1 time. When a Hologram casts Fitting Resonance, it gains 1 stack of Fitting Amplification.

Helix Keys

Key Req. Level Key Effect
Fixed Key 1 - Cinematic Presentation
20 When the active skill Aerial Dash deals damage, cleanses 1 buff from the target.
Fixed Key 2 - Disguised Performance
20 Personal Hologram can be manually controlled and can move.
Fixed Key 3 - Triple somersault and interception
30 At the end of Mityl’s action, if she is on a Hydro type tile, gains Movement Up II for 2 turns.
Fixed Key 4 - Crying Scene
30 When Mityl and Holograms deal Hydro damage, applies Emotional Contagion to the target.
Fixed Key 5 - Hop on the Hype Train
40 At the start of battle, Mityl summons 1 Hologram. Both Mityl and this Hologram are considered both a Doll and a summon. This Hologram has no skills and cannot act.
Fixed Key 6 - Truth or Lie?
40 When Mityl or Holograms deal damage, if the attacker is on a Hydro tile, increases damage dealt by 10%. For each increase in that Hydro tile’s tile level, increases damage dealt by an additional 5%.
Affinity Key
40 ATK +3%, CRIT +3%, CRIT DMG +3%
Common Key - Clever Mitty
40 CRIT +5.0% / When dealing damage, if user is on a Hydro tile, increases damage dealt by 10%.