Nemesis Gnosis
HP
1948
ATK
827
DEF
543
Stability
9 points
Mobility
5 tiles
Weakness
Hydro
Hydro
Weapon Type
Sniper Rifle
Ammo Type
Heavy Ammo
Heavy Ammo
Signature Weapon
Combat Skills
Starfall
Ammo: Heavy Ammo
Stability Dmg: 2
Cooldown: 0 turns
Cost: 0
Range: 9 tiles
Area: Target
Selects 1 enemy target within 9 tiles and deals Physical damage equal to 80% attack to them.
Calamity Resonance
Ammo: Heavy Ammo
Stability Dmg: 2
Cooldown: 1 turns
Cost: 0
Range: 9 tiles
Area: Target
Lv.1 · Base skill
Select 1 enemy target within 9 tiles of the user and deal Corrosion damage equal to 100% of attack, then gains Doom Mark for 2 turns, Insight for 2 turns, and Extra Command.
If Nemesis has Fifth Prophecy: Startrack, the range of Action Support from Doom Mark is changed to the entire battlefield.
Changes from fortification; read alongside the base skill and earlier upgrades.
Lv.2 · Fortification 1
Doom Mark effect enhanced: the damage multiplier is increased to 110%, the number of Action Support triggers is increased by 1, and an additional 1 point of Confectance Index is restored.
View fortification 1
Prismatic Refraction
Ammo: Heavy Ammo
Stability Dmg: 2
Cooldown: 1 turns
Cost: 0
Range: 9 tiles
Area: Target
Lv.1 · Base skill
Selects 1 enemy target within a 9-tile radius and deals Corrosion Damage equal to 120% of attack.
If Nemesis has First Prophecy: Resonance, damage multiplier is increased by 20%, and gains 1 stack of Focus before skill usage.
If Nemesis has Second Prophecy: Solitude, damage dealt is increased by 20% when there are no allied units within a 4-tile radius of the user. After skill usage, restores HP equal to 15% of max HP.
Changes from fortification; read alongside the base skill and earlier upgrades.
Lv.2 · Fortification 4
If Nemesis has First Prophecy: Resonance, the damage multiplier is increase is raised from 20% to 40%.
If Nemesis has Second Prophecy: Solitude, and there are no allied units within a 4-tile radius of Nemesis, damage dealt is increase is raised from 20% to 40%, and the HP restored after skill usage is increased from 15% to 30%.
View fortification 4
Destiny Unfolding
Ammo: Heavy Ammo
Stability Dmg: 0
Cooldown: 1 turns
Cost: 1
Range: 9 tiles
Area: 1
Lv.1 · Base skill
Selects 1 enemy target within a 9-tile radius and deals AoE Corrosion Damage equal to 140% of attack to the target and all enemy units within a 1-tile radius around it, consuming all Confectance Index. For each 1 point of Confectance Index consumed, the damage is increased by 10%, and deals 1 point of stability damage.
If the user has Sixth Prophecy: Event Horizon, then for each 1 point of Confectance Index consumed, damage dealt is additionally increased by 10%, and all enemy targets within a 3-tile radius around the target additionally take AoE Corrosion Damage equal to 100% of attack and 1 point of stability damage.
Changes from fortification; read alongside the base skill and earlier upgrades.
Lv.2 · Fortification 2
Cooldown is reduced by 1 turn, and the damage multiplier is increased to 200%. If Nemesis has Fifth Prophecy: Startrack, damage dealt is increased by 50%.
View fortification 2
Whispers of Nirvana
Stability Dmg: 0
Cooldown: 0 turns
Cost: 0
Range: Self tiles
Area: Target
Lv.1 · Base skill
Damage dealt to Paradeus enemies is increased is increased by 20%.
Upon the first use of the Active skill Calamity Resonance, if there are allied units within a 4-tile radius of Nemesis, gains First Prophecy: Resonance; if there are no allied units within a 4-tile radius of Nemesis, gains Second Prophecy: Solitude.
At the start of battle, if there are normal enemy units on the field, gains Third Prophecy: Calamity; if there are no normal enemy units on the field, gains Fourth Prophecy: Judgment.
If there are 2 allied Dolls using sniper rifles or 2 allied Corrosion Dolls on the field, Nemesis gains Fifth Prophecy: Startrack. If there are 4 allied Dolls using sniper rifles on the field, all allied Dolls using sniper rifles gain Sixth Prophecy: Event Horizon.
Changes from fortification; read alongside the base skill and earlier upgrades.
Lv.2 · Fortification 3
First Prophecy: Resonance effect enhanced: Focus can stack without limit and is not removed when mobility points are consumed.
Second Prophecy: Solitude effect enhanced: Omen is replaced with Prophet.
View fortification 3
Lv.3 · Fortification 5
Third Prophecy: Calamity effect enhanced: the damage multiplier is increased to 80%, and the effective range is expanded by 1 tile.
Fourth Prophecy: Judgment effect enhanced: the additional increase to the damage multiplier of Action Support is raised to 40%. When attacking Elite or Boss units, the Adjudication Privilege effect that ignores the target's defense is increased to 35%, the increase of Critical Damage is raised to 40%. Additionally, damage dealt is increased by 20%.
View fortification 5
Fortification (Vertebrae Upgrades)
| Tier | Target Skill | Level | Upgrade Effect |
|---|---|---|---|
| Tier 1 |
|
2 | Doom Mark effect enhanced: the damage multiplier is increased to 110%, the number of Action Support triggers is increased by 1, and an additional 1 point of Confectance Index is restored. |
| Tier 2 |
|
2 | Cooldown is reduced by 1 turn, and the damage multiplier is increased to 200%. If Nemesis has Fifth Prophecy: Startrack, damage dealt is increased by 50%. |
| Tier 3 |
|
2 | First Prophecy: Resonance effect enhanced: Focus can stack without limit and is not removed when mobility points are consumed. Second Prophecy: Solitude effect enhanced: Omen is replaced with Prophet. |
| Tier 4 |
|
2 | If Nemesis has First Prophecy: Resonance, the damage multiplier is increase is raised from 20% to 40%. If Nemesis has Second Prophecy: Solitude, and there are no allied units within a 4-tile radius of Nemesis, damage dealt is increase is raised from 20% to 40%, and the HP restored after skill usage is increased from 15% to 30%. |
| Tier 5 |
|
3 | Third Prophecy: Calamity effect enhanced: the damage multiplier is increased to 80%, and the effective range is expanded by 1 tile. Fourth Prophecy: Judgment effect enhanced: the additional increase to the damage multiplier of Action Support is raised to 40%. When attacking Elite or Boss units, the Adjudication Privilege effect that ignores the target's defense is increased to 35%, the increase of Critical Damage is raised to 40%. Additionally, damage dealt is increased by 20%. |
| Tier 6 |
|
4 | Fifth Prophecy: Startrack effect enhanced: the range requirement for ignoring Cover when dealing targeted damage under Stellar Insight is removed. The increase to damage dealt for every 1 tile of distance from the target is increased to 10%, up to a maximum of 60%. Sixth Prophecy: Event Horizon effect enhanced: the first Action Support triggered by Doom Mark each turn is replaced with the use of the Ultimate skill Destiny Unfolding, and it is treated as consuming all Confectance Index. |
Helix Keys
| Key | Req. Level | Key Effect |
|---|---|---|
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20 | At the start of battle, gains 3 points of Confectance Index. |
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20 | When having First Prophecy: Resonance, the range of Starfall, Calamity Resonance,Prismatic Refraction, and Destiny Unfolding is increased by 1 tile. |
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30 | When having Second Prophecy: Solitude, if Nemesis defeats a target, gains Stealth for 1 turn. |
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30 | When having First Prophecy: Resonance, after performing Action Support, dispels 1 buff from the target. |
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40 | When having Second Prophecy: Solitude, mobility is increased by 2 tiles. After using the Prismatic Refraction, gains 4 tiles of Additional Movement. |
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40 | Upon every use (not only first use) of Calamity Resonance, if there are allied units within 4 tiles to Nemesis, she gains First Prophecy: Resonance; if there are no allied units within 4 tiles to Nemesis, she gains Second Prophecy: Solitude. Only 1 of either First Prophecy: Resonance or Second Prophecy: Solitude can exist at a time. |
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- | ATK +3%, HP +3%, CRIT DMG +3% |
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40 | ATK +5.0% / At the start of battle, if there are 2 allied Dolls using sniper rifles or 2 allied Corrosion Dolls on the field, damage dealt is increased by 10%. |