Nemesis Gnosis
Nemesis Gnosis

Nemesis Gnosis

Elite Sentinel Corrosion Global
HP 1948
ATK 827
DEF 543
Stability 9 points
Mobility 5 tiles
Weakness
Hydro Hydro
Weapon Type Sniper Rifle
Ammo Type
Heavy Ammo Heavy Ammo
Signature Weapon

Combat Skills

Starfall
Basic Attack Targeted
Ammo: Heavy Ammo
Stability Dmg: 2
Cooldown: 0 turns
Cost: 0
Range: 9 tiles
Area: Target
Selects 1 enemy target within 9 tiles and deals Physical damage equal to 80% attack to them.
Range Pattern
Calamity Resonance
Active Targeted
Ammo: Heavy Ammo
Stability Dmg: 2
Cooldown: 1 turns
Cost: 0
Range: 9 tiles
Area: Target
Lv.1 · Base skill
Select 1 enemy target within 9 tiles of the user and deal Corrosion damage equal to 100% of attack, then gains Doom Mark for 2 turns, Insight for 2 turns, and Extra Command. If Nemesis has Fifth Prophecy: Startrack, the range of Action Support from Doom Mark is changed to the entire battlefield.

Changes from fortification; read alongside the base skill and earlier upgrades.

Lv.2 · Fortification 1
Doom Mark effect enhanced: the damage multiplier is increased to 110%, the number of Action Support triggers is increased by 1, and an additional 1 point of Confectance Index is restored.
View fortification 1
Range Pattern
Prismatic Refraction
Active Targeted
Ammo: Heavy Ammo
Stability Dmg: 2
Cooldown: 1 turns
Cost: 0
Range: 9 tiles
Area: Target
Lv.1 · Base skill
Selects 1 enemy target within a 9-tile radius and deals Corrosion Damage equal to 120% of attack. If Nemesis has First Prophecy: Resonance, damage multiplier is increased by 20%, and gains 1 stack of Focus before skill usage. If Nemesis has Second Prophecy: Solitude, damage dealt is increased by 20% when there are no allied units within a 4-tile radius of the user. After skill usage, restores HP equal to 15% of max HP.

Changes from fortification; read alongside the base skill and earlier upgrades.

Lv.2 · Fortification 4
If Nemesis has First Prophecy: Resonance, the damage multiplier is increase is raised from 20% to 40%. If Nemesis has Second Prophecy: Solitude, and there are no allied units within a 4-tile radius of Nemesis, damage dealt is increase is raised from 20% to 40%, and the HP restored after skill usage is increased from 15% to 30%.
View fortification 4
Range Pattern
Destiny Unfolding
Ultimate Aoe
Ammo: Heavy Ammo
Stability Dmg: 0
Cooldown: 1 turns
Cost: 1
Range: 9 tiles
Area: 1
Lv.1 · Base skill
Selects 1 enemy target within a 9-tile radius and deals AoE Corrosion Damage equal to 140% of attack to the target and all enemy units within a 1-tile radius around it, consuming all Confectance Index. For each 1 point of Confectance Index consumed, the damage is increased by 10%, and deals 1 point of stability damage. If the user has Sixth Prophecy: Event Horizon, then for each 1 point of Confectance Index consumed, damage dealt is additionally increased by 10%, and all enemy targets within a 3-tile radius around the target additionally take AoE Corrosion Damage equal to 100% of attack and 1 point of stability damage.

Changes from fortification; read alongside the base skill and earlier upgrades.

Lv.2 · Fortification 2
Cooldown is reduced by 1 turn, and the damage multiplier is increased to 200%. If Nemesis has Fifth Prophecy: Startrack, damage dealt is increased by 50%.
View fortification 2
Range Pattern
Whispers of Nirvana
Passive
Stability Dmg: 0
Cooldown: 0 turns
Cost: 0
Range: Self tiles
Area: Target
Lv.1 · Base skill
Damage dealt to Paradeus enemies is increased is increased by 20%. Upon the first use of the Active skill Calamity Resonance, if there are allied units within a 4-tile radius of Nemesis, gains First Prophecy: Resonance; if there are no allied units within a 4-tile radius of Nemesis, gains Second Prophecy: Solitude. At the start of battle, if there are normal enemy units on the field, gains Third Prophecy: Calamity; if there are no normal enemy units on the field, gains Fourth Prophecy: Judgment. If there are 2 allied Dolls using sniper rifles or 2 allied Corrosion Dolls on the field, Nemesis gains Fifth Prophecy: Startrack. If there are 4 allied Dolls using sniper rifles on the field, all allied Dolls using sniper rifles gain Sixth Prophecy: Event Horizon.

Changes from fortification; read alongside the base skill and earlier upgrades.

Lv.2 · Fortification 3
First Prophecy: Resonance effect enhanced: Focus can stack without limit and is not removed when mobility points are consumed. Second Prophecy: Solitude effect enhanced: Omen is replaced with Prophet.
View fortification 3
Lv.3 · Fortification 5
Third Prophecy: Calamity effect enhanced: the damage multiplier is increased to 80%, and the effective range is expanded by 1 tile. Fourth Prophecy: Judgment effect enhanced: the additional increase to the damage multiplier of Action Support is raised to 40%. When attacking Elite or Boss units, the Adjudication Privilege effect that ignores the target's defense is increased to 35%, the increase of Critical Damage is raised to 40%. Additionally, damage dealt is increased by 20%.
View fortification 5
Range Pattern

Fortification (Vertebrae Upgrades)

Tier Target Skill Level Upgrade Effect
Tier 1
Calamity Resonance
2 Doom Mark effect enhanced: the damage multiplier is increased to 110%, the number of Action Support triggers is increased by 1, and an additional 1 point of Confectance Index is restored.
Tier 2
Destiny Unfolding
2 Cooldown is reduced by 1 turn, and the damage multiplier is increased to 200%. If Nemesis has Fifth Prophecy: Startrack, damage dealt is increased by 50%.
Tier 3
Whispers of Nirvana
2 First Prophecy: Resonance effect enhanced: Focus can stack without limit and is not removed when mobility points are consumed. Second Prophecy: Solitude effect enhanced: Omen is replaced with Prophet.
Tier 4
Prismatic Refraction
2 If Nemesis has First Prophecy: Resonance, the damage multiplier is increase is raised from 20% to 40%. If Nemesis has Second Prophecy: Solitude, and there are no allied units within a 4-tile radius of Nemesis, damage dealt is increase is raised from 20% to 40%, and the HP restored after skill usage is increased from 15% to 30%.
Tier 5
Whispers of Nirvana
3 Third Prophecy: Calamity effect enhanced: the damage multiplier is increased to 80%, and the effective range is expanded by 1 tile. Fourth Prophecy: Judgment effect enhanced: the additional increase to the damage multiplier of Action Support is raised to 40%. When attacking Elite or Boss units, the Adjudication Privilege effect that ignores the target's defense is increased to 35%, the increase of Critical Damage is raised to 40%. Additionally, damage dealt is increased by 20%.
Tier 6
Whispers of Nirvana
4 Fifth Prophecy: Startrack effect enhanced: the range requirement for ignoring Cover when dealing targeted damage under Stellar Insight is removed. The increase to damage dealt for every 1 tile of distance from the target is increased to 10%, up to a maximum of 60%. Sixth Prophecy: Event Horizon effect enhanced: the first Action Support triggered by Doom Mark each turn is replaced with the use of the Ultimate skill Destiny Unfolding, and it is treated as consuming all Confectance Index.

Helix Keys

Key Req. Level Key Effect
Fixed Key 1 - Return Anchor
20 At the start of battle, gains 3 points of Confectance Index.
Fixed Key 2 - Wise Judgment
20 When having First Prophecy: Resonance, the range of Starfall, Calamity Resonance,Prismatic Refraction, and Destiny Unfolding is increased by 1 tile.
Fixed Key 3 - Nomad Instinct
30 When having Second Prophecy: Solitude, if Nemesis defeats a target, gains Stealth for 1 turn.
Fixed Key 4 - Immune Bloodline
30 When having First Prophecy: Resonance, after performing Action Support, dispels 1 buff from the target.
Fixed Key 5 - Prophet’s Monologue
40 When having Second Prophecy: Solitude, mobility is increased by 2 tiles. After using the Prismatic Refraction, gains 4 tiles of Additional Movement.
Fixed Key 6 - Blessing of Nirvana
40 Upon every use (not only first use) of Calamity Resonance, if there are allied units within 4 tiles to Nemesis, she gains First Prophecy: Resonance; if there are no allied units within 4 tiles to Nemesis, she gains Second Prophecy: Solitude. Only 1 of either First Prophecy: Resonance or Second Prophecy: Solitude can exist at a time.
Affinity Key - Soft Whispers
- ATK +3%, HP +3%, CRIT DMG +3%
Common Key - Will of Vengeance
40 ATK +5.0% / At the start of battle, if there are 2 allied Dolls using sniper rifles or 2 allied Corrosion Dolls on the field, damage dealt is increased by 10%.