Papasha
HP
1893
ATK
802
DEF
528
Stability
9 points
Mobility
5 tiles
Weakness
Corrosion
Corrosion
Weapon Type
SMG
Ammo Type
Light Ammo
Light Ammo
Signature Weapon
Combat Skills
Warning Shot
Ammo: Light Ammo
Stability Dmg: 3
Cooldown: 0 turns
Cost: 0
Range: 6 tiles
Area: Target
Selects 1 enemy target within 6 tiles, dealing Physical damage equal to 60% of attack to them.
Honor Guard
Stability Dmg: 2
Cooldown: 0 turns
Cost: 2
Range: 6 tiles
Area: 1
Lv.1 · Base skill
Selects 1 enemy target within 6 tiles, dealing AoE Physical damage equal to 80% of attack to the target and all enemy targets within 1 tile. If the selected target's Stability Index remains greater than 0 after the attack, the City Warden gains Courage to Endure for 3 turns.
Changes from fortification; read alongside the base skill and earlier upgrades.
Lv.2 · Fortification 1
The duration of the City Warden's Self-Repair is reduced by 1 turn. After the user is healed, the City Warden restores HP equal to 20% of its max HP.
The Stability requirement for the target has been removed. The effects of Courage to Endure is enhanced: Ignores 30% of defense when attacking Large Targets.
View fortification 1
Joint Breakthrough
Stability Dmg: 3
Cooldown: 0 turns
Cost: 4
Range: 6 tiles
Area: Entire Map
Lv.1 · Base skill
Selects 1 tile within 6 tiles, cleansing 2 debuffs from the user, as well as all control, Command Prohibition effects, and the Frigid effects from the City Warden. The City Warden moves to the selected tile and attacks the closest enemy to Papasha, dealing Physical damage equal to 150% of attack. This attack has an additional 50% damage boost against Large Targets.
After using this skill, the City Warden will not move independently for the remainder of the turn. This skill cannot be used if City Warden is undergoing Self-Repair.
Changes from fortification; read alongside the base skill and earlier upgrades.
Lv.2 · Fortification 2
Tile casting range is expanded to the entire battlefield, and this attack is guaranteed to deal a critical hit. At the end of the turn, City Warden launches 1 more instance of Counter Terrorism Support on the nearest enemy target.
View fortification 2
Heart of Protection
Ammo: Light Ammo
Stability Dmg: 3
Cooldown: 2 turns
Cost: 0
Range: 6 tiles
Area: Target
Lv.1 · Base skill
Selects 1 enemy target within 6 tiles, dealing Physical damage equal to 150% of attack. The City Warden gains Tenacity to Withstand for 2 turns.
Before the attack, for each buff the user has, the City Warden gains 1 random attack buff, up to a maximum of 2 buffs, lasting for 2 turns.
Changes from fortification; read alongside the base skill and earlier upgrades.
Lv.2 · Fortification 4
The effects of Tenacity to Withstand are enhanced: Increases the damage taken by the target up to 80%. The potency of the random attack buffs is amplified, and the maximum number of attack buffs gained is increased to 3 buffs. For every more than 1 stack of Power of Unity, it counts as 1 independent buff.
View fortification 4
Lv.3 · Fortification 6
The City Warden gains Tenacity to Withstand permanently at the start of the battle. Heart of Protection now applies Resolve to Defend for 2 turns.
View fortification 6
United Guards
Stability Dmg: 0
Cooldown: 0 turns
Cost: 0
Range: Self tiles
Area: Target
Lv.1 · Base skill
At the start of the battle, summons a City Warden near the user.
After either the user or the City Warden attacks, the user gains 1 point of Confectance Index.
When the user lands a critical hit, the City Warden's next attack receives a 20% critical rate boost. Similarly, when the City Warden lands a critical hit, the user's next attack gains a 20% critical rate boost.
Changes from fortification; read alongside the base skill and earlier upgrades.
Lv.2 · Fortification 3
When the City Warden is summoned, its critical rate is increased by 30% and critical damage by 20%. At the start of the battle, the user gains 3 stacks of Power of Unity. At the end of the action, the user gains 1 stack of Power of Unity.
View fortification 3
Lv.3 · Fortification 5
The City Warden gains Security Monitoring.
View fortification 5
Entity Summons
City Warden
Summoned Unit
Automated security drone. Moves independently at the end of the turn to seek Cover.
HP
80% of Papasha's initial HP
ATK
80% of Papasha's initial ATK
DEF
80% of Papasha's initial DEF
Stability
9 points
Mobility
5 tiles
Counter Terrorism Support
After Papasha attacks an enemy target, the City Warden will follow up with a Support Attack on the same target, dealing Physical damage equal to 80% of attack.
Explosion Prevention Measures
At the end of the turn, City Warden will move independently to seek Cover.
The City Warden's healed received is reduced by 100% and it cannot receive shields. When Papasha is healed, the City Warden restores 10% of its max HP.
When the City Warden takes fatal damage, it enters the Self-Repair state for 1 turn.
Security Monitoring
At the end of this unit's action, perform Surveillance on the entire map. When an enemy unit uses a basic attack or an active attack, damage them for 40% of own attack. This effect can trigger 1 time per turn.
This passive is only unlocked after reaching Vertebrae 5
Fortification (Vertebrae Upgrades)
| Tier | Target Skill | Level | Upgrade Effect |
|---|---|---|---|
| Tier 1 |
|
2 | The duration of the City Warden's Self-Repair is reduced by 1 turn. After the user is healed, the City Warden restores HP equal to 20% of its max HP. The Stability requirement for the target has been removed. The effects of Courage to Endure is enhanced: Ignores 30% of defense when attacking Large Targets. |
| Tier 2 |
|
2 | Tile casting range is expanded to the entire battlefield, and this attack is guaranteed to deal a critical hit. At the end of the turn, City Warden launches 1 more instance of Counter Terrorism Support on the nearest enemy target. |
| Tier 3 |
|
2 | When the City Warden is summoned, its critical rate is increased by 30% and critical damage by 20%. At the start of the battle, the user gains 3 stacks of Power of Unity. At the end of the action, the user gains 1 stack of Power of Unity. |
| Tier 4 |
|
2 | The effects of Tenacity to Withstand are enhanced: Increases the damage taken by the target up to 80%. The potency of the random attack buffs is amplified, and the maximum number of attack buffs gained is increased to 3 buffs. For every more than 1 stack of Power of Unity, it counts as 1 independent buff. |
| Tier 5 |
|
3 | The City Warden gains Security Monitoring. |
| Tier 6 |
|
3 | The City Warden gains Tenacity to Withstand permanently at the start of the battle. Heart of Protection now applies Resolve to Defend for 2 turns. |
Helix Keys
| Key | Req. Level | Key Effect |
|---|---|---|
|
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20 | When using the active skill Honor Guard to attack a Large Target, increases damage dealt by 20%. The stability damage of the City Warden's active skill Counter Terrorism Support is increased by 2 points. |
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20 | When the City Warden is undergoing Self-Repair, Papasha's damage dealt is increased by 20%. |
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30 | City Warden is unable to move independently, but its attack is increased by 10%. |
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30 | When the active skill Joint Breakthrough deals damage, if there are no enemy units within 3 tiles around the City Warden, damage dealt is increased by 10%. |
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40 | At the start of the turn, if Papasha has less than or equal to 1 buff that can be dispelled, she gains 1 random buff that can be dispelled for 1 turn. |
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40 | At the start of the turn, the unit with the lower attack between the user and the City Warden gains Accolade's Brilliance for 1 turn. |
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- | ATK +3%, DEF +3%, HP +3% |
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40 | ATK +5.0% / Increases damage dealt by allied units' support skills (excluding self) by 10%. Can trigger at most once per turn. |
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60 | The damage dealt by the City Warden is increased by 50%. While the City Warden is present, all friendly summoned units deal 30% more damage, and at the end of their turn, they gain Damage Reduction III for 1 turn. Confectance Cost of active skill Silent Breakthrough is reduced by 3 points. When activated, the City Warden gains 2 stacks of Steel Forging. |