Robella
Robella

Robella

Elite Sentinel Freeze Global
HP 1819
ATK 844
DEF 504
Stability 9 points
Mobility 5 tiles
Weakness
Burn Burn
Weapon Type SMG
Ammo Type
Light Ammo Light Ammo
Signature Weapon

Combat Skills

Ultra Shot
Basic Attack Targeted
Ammo: Light Ammo
Stability Dmg: 2
Cooldown: 0 turns
Cost: 0
Range: 6 tiles
Area: Target
Selects an enemy target within a 6 tile radius and deals Physical damage equivalent to 80% ATK to it
Range Pattern
Light of Bond
Active
Stability Dmg: 0
Cooldown: 0 turns
Cost: 0
Range: 8 tiles
Area: Target
Lv.1 · Base skill
Selects an ally (excluding self) within a 8 tile radius and applies Unity on it. Only 1 Unity can exist at the same time. After skill usage, Robella gains Extra Command. This skill can only be used once per round

Changes from fortification; read alongside the base skill and earlier upgrades.

Lv.2 · Fortification 1
Increases ATK by 20% of the selected ally's initial ATK for self
View fortification 1
Range Pattern
Radiant Memory
Active Buff
Stability Dmg: 0
Cooldown: 3 turns
Cost: 0
Range: Self tiles
Area: Target
Lv.1 · Base skill
Robella gains Radiant Rise for 2 rounds (Duration decreases at the end of the current round). After skill usage, Robella gains Frost Barrier for 2 turns, Frost Barrier absorbs damage equal to 65% of Robella's initial attack, up to a maximum of 60% of the target's max HP

Changes from fortification; read alongside the base skill and earlier upgrades.

Lv.2 · Fortification 2
Radiant Rise increases damage dealt by 50% instead Enhances the effects of Radiant Rise - when using Frigid Infiltration, applies 1 stack of Memory Shock on the target for 2 turns
View fortification 2
Lv.3 · Fortification 5
Increases duration of Radiant Rise by 2 rounds (Duration decreases at the end of the current round)
View fortification 5
Range Pattern
Howling Cyclone
Ultimate AoE
Ammo: Freeze
Stability Dmg: 3
Cooldown: 0 turns
Cost: 4
Range: 1 tiles
Area: --
Lv.1 · Base skill
Selects 1 direction around self, and deals AoE Freeze damage equal to 120% of attack to all enemy targets in a 4 tile fan-shaped area

Changes from fortification; read alongside the base skill and earlier upgrades.

Lv.2 · Fortification 4
Increases damage multiplier to 150% ATK. For each stack of Sense Weakness, increases damage multiplier by 9%
View fortification 4
Range Pattern
Critical Insight
Passive Buff
Stability Dmg: 0
Cooldown: 0 turns
Cost: 0
Range: Self tiles
Area: Target
Lv.1 · Base skill
At the end of the action, increases Confectance Index by 1 point After using Frigid Infiltration, consumes all Inspection stacks from the target, and gains an equal number of stacks of Sense Weakness. When the number of stacks of Sense Weakness is more than 2, basic attacks deal Freeze damage instead, and increases CRIT rate by 20%

Changes from fortification; read alongside the base skill and earlier upgrades.

Lv.2 · Fortification 3
When the number of stacks of Sense Weakness is more than 5, increases CRIT DMG by 30%, and increases damage dealt by Frigid Infiltration by 30%
View fortification 3
Lv.3 · Fortification 6
Sense Weakness no longer has a stack limit
View fortification 6
Range Pattern

Fortification (Vertebrae Upgrades)

Tier Target Skill Level Upgrade Effect
Tier 1
Light of Bond
2 Increases ATK by 20% of the selected ally's initial ATK for self
Tier 2
Radiant Memory
2 Radiant Rise increases damage dealt by 50% instead Enhances the effects of Radiant Rise - when using Frigid Infiltration, applies 1 stack of Memory Shock on the target for 2 turns
Tier 3
Critical Insight
2 When the number of stacks of Sense Weakness is more than 5, increases CRIT DMG by 30%, and increases damage dealt by Frigid Infiltration by 30%
Tier 4
Howling Cyclone
2 Increases damage multiplier to 150% ATK. For each stack of Sense Weakness, increases damage multiplier by 9%
Tier 5
Radiant Memory
3 Increases duration of Radiant Rise by 2 rounds (Duration decreases at the end of the current round)
Tier 6
Critical Insight
3 Sense Weakness no longer has a stack limit

Helix Keys

Key Req. Level Key Effect
Fixed Key 1 - Guard Vent
20 Before allies with Unity launches an active attack or Interception, applies Defense Down II on the target for 2 turns
Fixed Key 2 - Third-gen Neural Cloud
20 At the end of the action, if Robella has Radiant Rise, gains Attack Up II for 1 turn
Fixed Key 3 - Extra Attention
30 Ultra Shot: After skill usage, gains 2 stacks of Sense Weakness
Fixed Key 4 - Less Than A Dinergate
30 If Robella or allies with Unity deals Freeze damage towards enemies with Shield, increases Shield Pierce Rate by 30% and damage by 20%
Fixed Key 5 - Cool Protection
40 If Robella is on an allied Frost tile, gains 5 tiles of Additional Movement after using Ultra Shot or Howling Cyclone
Fixed Key 6 - Inner Calm
40 Before using Frigid Infiltration, dispels 2 buffs from the target
Affinity Key
- ATK +3%, HP +3%, CRIT DMG +3%
Common Key - Justice is My Strenght
40 ATK +5% / If the holder has Shield, increases Phase damage dealt by 10%
Expansion Key - Justice execution calculation
60 If posessing Radiant Rise, using basic attack Super Shot grants Extra command. Can be triggered up to 1 time per round. When using active skill Radiant Memory or when enemy unit with Inspection is eliminated by an allied unit, gains 3 stacks of Sense Weakness. Before using an active attack generate Frost tiles within 2 tile radius around self for 2 turns.