Robella
HP
1819
ATK
844
DEF
504
Stability
9 points
Mobility
5 tiles
Weakness
Burn
Burn
Weapon Type
SMG
Ammo Type
Light Ammo
Light Ammo
Signature Weapon
Combat Skills
Ultra Shot
Ammo: Light Ammo
Stability Dmg: 2
Cooldown: 0 turns
Cost: 0
Range: 6 tiles
Area: Target
Selects an enemy target within a 6 tile radius and deals Physical damage equivalent to 80% ATK to it
Light of Bond
Stability Dmg: 0
Cooldown: 0 turns
Cost: 0
Range: 8 tiles
Area: Target
Lv.1 · Base skill
Selects an ally (excluding self) within a 8 tile radius and applies Unity on it. Only 1 Unity can exist at the same time. After skill usage, Robella gains Extra Command. This skill can only be used once per round
Changes from fortification; read alongside the base skill and earlier upgrades.
Lv.2 · Fortification 1
Increases ATK by 20% of the selected ally's initial ATK for self
View fortification 1
Radiant Memory
Stability Dmg: 0
Cooldown: 3 turns
Cost: 0
Range: Self tiles
Area: Target
Lv.1 · Base skill
Robella gains Radiant Rise for 2 rounds (Duration decreases at the end of the current round). After skill usage, Robella gains Frost Barrier for 2 turns, Frost Barrier absorbs damage equal to 65% of Robella's initial attack, up to a maximum of 60% of the target's max HP
Changes from fortification; read alongside the base skill and earlier upgrades.
Lv.2 · Fortification 2
Radiant Rise increases damage dealt by 50% instead
Enhances the effects of Radiant Rise - when using Frigid Infiltration, applies 1 stack of Memory Shock on the target for 2 turns
View fortification 2
Lv.3 · Fortification 5
Increases duration of Radiant Rise by 2 rounds (Duration decreases at the end of the current round)
View fortification 5
Howling Cyclone
Ammo: Freeze
Stability Dmg: 3
Cooldown: 0 turns
Cost: 4
Range: 1 tiles
Area: --
Lv.1 · Base skill
Selects 1 direction around self, and deals AoE Freeze damage equal to 120% of attack to all enemy targets in a 4 tile fan-shaped area
Changes from fortification; read alongside the base skill and earlier upgrades.
Lv.2 · Fortification 4
Increases damage multiplier to 150% ATK. For each stack of Sense Weakness, increases damage multiplier by 9%
View fortification 4
Critical Insight
Stability Dmg: 0
Cooldown: 0 turns
Cost: 0
Range: Self tiles
Area: Target
Lv.1 · Base skill
At the end of the action, increases Confectance Index by 1 point
After using Frigid Infiltration, consumes all Inspection stacks from the target, and gains an equal number of stacks of Sense Weakness. When the number of stacks of Sense Weakness is more than 2, basic attacks deal Freeze damage instead, and increases CRIT rate by 20%
Changes from fortification; read alongside the base skill and earlier upgrades.
Lv.2 · Fortification 3
When the number of stacks of Sense Weakness is more than 5, increases CRIT DMG by 30%, and increases damage dealt by Frigid Infiltration by 30%
View fortification 3
Lv.3 · Fortification 6
Sense Weakness no longer has a stack limit
View fortification 6
Fortification (Vertebrae Upgrades)
| Tier | Target Skill | Level | Upgrade Effect |
|---|---|---|---|
| Tier 1 |
|
2 | Increases ATK by 20% of the selected ally's initial ATK for self |
| Tier 2 |
|
2 | Radiant Rise increases damage dealt by 50% instead Enhances the effects of Radiant Rise - when using Frigid Infiltration, applies 1 stack of Memory Shock on the target for 2 turns |
| Tier 3 |
|
2 | When the number of stacks of Sense Weakness is more than 5, increases CRIT DMG by 30%, and increases damage dealt by Frigid Infiltration by 30% |
| Tier 4 |
|
2 | Increases damage multiplier to 150% ATK. For each stack of Sense Weakness, increases damage multiplier by 9% |
| Tier 5 |
|
3 | Increases duration of Radiant Rise by 2 rounds (Duration decreases at the end of the current round) |
| Tier 6 |
|
3 | Sense Weakness no longer has a stack limit |
Helix Keys
| Key | Req. Level | Key Effect |
|---|---|---|
|
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20 | Before allies with Unity launches an active attack or Interception, applies Defense Down II on the target for 2 turns |
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20 | At the end of the action, if Robella has Radiant Rise, gains Attack Up II for 1 turn |
|
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30 | Ultra Shot: After skill usage, gains 2 stacks of Sense Weakness |
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30 | If Robella or allies with Unity deals Freeze damage towards enemies with Shield, increases Shield Pierce Rate by 30% and damage by 20% |
|
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40 | If Robella is on an allied Frost tile, gains 5 tiles of Additional Movement after using Ultra Shot or Howling Cyclone |
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40 | Before using Frigid Infiltration, dispels 2 buffs from the target |
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- | ATK +3%, HP +3%, CRIT DMG +3% |
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40 | ATK +5% / If the holder has Shield, increases Phase damage dealt by 10% |
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60 | If posessing Radiant Rise, using basic attack Super Shot grants Extra command. Can be triggered up to 1 time per round. When using active skill Radiant Memory or when enemy unit with Inspection is eliminated by an allied unit, gains 3 stacks of Sense Weakness. Before using an active attack generate Frost tiles within 2 tile radius around self for 2 turns. |