Sakura
HP
1754
ATK
774
DEF
528
Stability
8 points
Mobility
9 tiles
Weakness
Freeze
Freeze
Weapon Type
SMG
Ammo Type
Light Ammo
Light Ammo
Signature Weapon
Combat Skills
Sakura Chime
Ammo: Light Ammo
Stability Dmg: 3
Cooldown: 0 turns
Cost: 0
Range: 7 tiles
Area: Target
Selects an enemy target within a 7 tile radius and deals Physical damage equivalent to 80% ATK to it
Falling Blossom
Ammo: Burn
Stability Dmg: 0
Cooldown: 0 turns
Cost: 3
Range: Full map tiles
Area: 2
Lv.1 · Base skill
Selects an empty tile within a 2-tile radius of a friendly Doll or an enemy affected by Sakura Mark, then jumps to that tile, dealing AoE Burn damage equal to 60% ATK to all enemies within a 2-tile radius. Grants Extra Command.
Changes from fortification; read alongside the base skill and earlier upgrades.
Lv.2 · Fortification 2
Increases range by 1 tile; increases effective area by 1 tile; increases damage multiplier by 15%; reduces Confectance Index consumption by 1 point.
View fortification 2
Misfortune Delivery
Ammo: Light Ammo
Stability Dmg: 3
Cooldown: 0 turns
Cost: 2
Range: 7 tiles
Area: Target
Lv.1 · Base skill
Selects an enemy target within a 7 tile radius and deals Burn damage equivalent to 130% ATK to it, and applies 2 stacks of Sakura Mark.
Before attacking, additionally applies Bad Luck to the target for 3 turns.
Changes from fortification; read alongside the base skill and earlier upgrades.
Lv.2 · Fortification 4
Increases the number of Sakura Mark stacks applied to 3; increases the damage bonus from Bad Luck to 30%.
View fortification 4
Grand Isekai Adventure
Ammo: Burn
Stability Dmg: 2
Cooldown: 2 turns
Cost: 0
Range: 1 tiles
Area: --
Lv.1 · Base skill
Selects one direction and applies 3 stacks of Sakura Mark to all enemies within a 3×10 tile area in front, dealing AoE Burn damage equal to 90% ATK.
After using this skill, triggers the effect of Sakura Mark, and gains Good Luck for 2 turns and 2 points of Confectance Index.
Changes from fortification; read alongside the base skill and earlier upgrades.
Lv.3 · Fortification 5
Increases the damage multiplier by 30%; expands the effective area to a 5×10 tile zone in front; stack this effect to the limit on all enemy units across the entire field affected by Sakura Mark.
View fortification 5
Lv.3 · Fortification 6
Good Luck gains an additional effect:
Before a friendly unit performs an active attack or an out-of-turn attack (excluding the user), Sakura applies 1 stack of Sakura Mark to that target.
Can trigger up to 3 times per turn.
View fortification 6
Ferlicitous Prayer
Stability Dmg: 0
Cooldown: 0 turns
Cost: 0
Range: Self tiles
Area: Target
Lv.1 · Base skill
At the start of battle, gains Thermal Conduction. When triggering the effect of Sakura Mark and if the ultimate skill Grand Isekai Adventure has not been used, gains 2 stacks of Searing Flame. At the start of each turn, gains 2 points of Confectance Index and applies 2 stacks of Sakura Mark to 3 random enemies on the field. If Sakura has Good Luck, her damage is increased by 20%.
Changes from fortification; read alongside the base skill and earlier upgrades.
Lv.2 · Fortification 1
Randomly applies Sakura Mark to up to 5 enemies; the damage multiplier of Sakura Mark increases to 90%, and its effective radius increases by 1 tile.
If an enemy unit is standing on a Burn-type tile, damage dealt by Sakura Mark is increased by 30%.
View fortification 1
Lv.2 · Fortification 3
If the user has Good Luck, increases damage dealt by 50% and Critical Damage by 25%.
When an enemy gains Sakura Mark, creates Incineration tiles within a 1-tile radius around it for 3 turns; when Sakura Mark deals damage, it ignores 15% of the target’s DEF
View fortification 3
Fortification (Vertebrae Upgrades)
| Tier | Target Skill | Level | Upgrade Effect |
|---|---|---|---|
| Tier 1 |
|
2 | Randomly applies Sakura Mark to up to 5 enemies; the damage multiplier of Sakura Mark increases to 90%, and its effective radius increases by 1 tile. If an enemy unit is standing on a Burn-type tile, damage dealt by Sakura Mark is increased by 30%. |
| Tier 2 |
|
2 | Increases range by 1 tile; increases effective area by 1 tile; increases damage multiplier by 15%; reduces Confectance Index consumption by 1 point. |
| Tier 3 |
|
2 | If the user has Good Luck, increases damage dealt by 50% and Critical Damage by 25%. When an enemy gains Sakura Mark, creates Incineration tiles within a 1-tile radius around it for 3 turns; when Sakura Mark deals damage, it ignores 15% of the target’s DEF |
| Tier 4 |
|
2 | Increases the number of Sakura Mark stacks applied to 3; increases the damage bonus from Bad Luck to 30%. |
| Tier 5 |
|
3 | Increases the damage multiplier by 30%; expands the effective area to a 5×10 tile zone in front; stack this effect to the limit on all enemy units across the entire field affected by Sakura Mark. |
| Tier 6 |
|
3 | Good Luck gains an additional effect: Before a friendly unit performs an active attack or an out-of-turn attack (excluding the user), Sakura applies 1 stack of Sakura Mark to that target. Can trigger up to 3 times per turn. |
Helix Keys
| Key | Req. Level | Key Effect |
|---|---|---|
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20 | At the start of battle, applies 1 stack of Sakura Mark to any 3 enemy units on the field. |
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20 | When applying Sakura Mark with a non-Ultimate skill, also applies Overburn for 1 turn. |
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30 | When applying Bad Luck, dispels 1 buff from the target. |
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30 | At the start of battle, applies Bad Luck to the enemy unit with the highest HP on the field for 3 turns. |
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40 | At the end of the action, if there are enemy units within a 3-tile radius, gains 1 stack of Quick Barrier. |
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40 | When an enemy affected by Sakura Mark dies, increases self ATK by 4%, up to a maximum of 20%. |
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- | ATK +3%, HP +3%, CRIT DMG +3% |
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40 | CRIT +5.0% / Increases AOE damage dealt to enemy targets with debuffs by 10%. |
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60 | When acquiting Extra Command by using the active skill Omnidirectional Shift, can move 6 tiles. The damage miltiplier of Sakura Mark is increased by 15%. For every 3 times of effect Sakura Mark is triggered (excluding triggers by the Ultimate Skill Domain of Bad Luck), gains 1 Confectance Index, up to a maximum of 4 per turn. Each time the effect of Thermal Conduction is triggered, damage dealt by self permanently increases by 15% and Critical Damage permanently increases by 15% up to a maximum increase of 75%. |