Sextans
HP
2014
ATK
740
DEF
536
Stability
9 points
Mobility
9 tiles
Weakness
Freeze
Freeze
Weapon Type
Blade
Ammo Type
Melee
Melee
Signature Weapon
Combat Skills
Dreamscape Garrote
Ammo: Melee
Stability Dmg: 2
Cooldown: 0 turns
Cost: 0
Range: 1 tiles
Area: Target
Selects 1 target within 1 tile, dealing melee Physical damage equal to 80% of attack to them.
Sanctuary Lauds
Ammo: Melee
Stability Dmg: 3
Cooldown: 0 turns
Cost: 0
Range: 1 tiles
Area: --
Selects a direction and deals melee AoE Electric damage equivalent to 90% ATK to all enemies within a 3x9 frontal area in the selected direction and apply Blood Kiss. The damage multiplier of this skill is increased increased by 10% based on the number of Coagulation stacks possessed by Sextans. Restores HP equalt to 90% ATK to all ally units within the area. After skill usage, Sextans gains 6 tiles of Additional Movement and can use the active skill Death Knell.
Death Knell
Ammo: Melee
Stability Dmg: 3
Cooldown: 0 turns
Cost: 0
Range: 1 tiles
Area: --
Lv.1 · Base skill
Selects a direction and deals melee AoE Electric damage equivalent to 90% ATK to all enemies within a 3x9 frontal area in the selected direction and generates Voltage tiles for 3 turns. The damage multiplier of this skill is increased increased by 10% based on the number of Coagulation stacks possessed by Sextans. Restores HP equalt to 90% ATK to all ally units within the area amd dispels 1 debuff from them. If the enemy target is afflicted with Blood Kiss, this skill deals an additional instance of melee Electric damage with the same multiplier after this skill resolves. Sextans gains Coagulation and removes the target's Blood Kiss. Additional stacks of Coagulation is gained based on the target's rank (Normal, Elite, Boss).
Changes from fortification; read alongside the base skill and earlier upgrades.
Lv.2 · Fortification 1
If the skill hits an enemy target, user casts Blood Emblem at it once and grants 1 point of Confectance Index. After using the skill, the user gains 2 stacks of Coagulation.
View fortification 1
Lv.3 · Fortification 5
Damage and healing multipliers are increased by 30%; one more debuff will be dispelled; Blood Kiss is no longer removed.
View fortification 5
Midnight Vesper
Ammo: Melee
Stability Dmg: 0
Cooldown: 1 turns
Cost: 0
Range: -- tiles
Area: Target
Lv.1 · Base skill
Selects 1 tile within a cross-shaped area of 4-8 tiles, landing on the selected tile and dealing melee AoE Electric melee damage equal to 120% of attack to all enemy targets on the path and apply Blood Kiss to them. Generates Voltage tiles for 3 turns. The damage multiplier of this skill is increased increased by 10% based on the number of Coagulation stacks possessed by Sextans. Before the skill resolves, apply Laceration to enemy targets within the effective area, lasting 2 turns; apply Holy Blood Mark to all ally units within the area, lasting 2 turns. After the skill, gain 6 tiles of Additional Movement and can use the active skill Death Knell.
Changes from fortification; read alongside the base skill and earlier upgrades.
Lv.2 · Fortification 2
Skill area width is increased by 2 tiles. The effect of Holy Blood Mark is enhanced, with the Stability damage and the amount of Stability Index ignored are increased by 5 points; when dealing Electric or Melee damage, damage is increased by 5% for each stack of Coagulation (only applies once when multiple conditions (Electric or Melee damage) are met).
View fortification 2
Lv.3 · Fortification 4
Before using the skill, apply Electric Boost II to all friendly units for 2 turns. After using the skill, gain Concealment for 2 turns.
View fortification 4
Requiem
Stability Dmg: 0
Cooldown: 0 turns
Cost: 0
Range: 8 tiles
Area: Target
Lv.1 · Base skill
Damage dealt is increased for all Dolls that use Blades by 10%. Mobility is increased by 1 tile for all Electric-attribute Dolls and all Dolls that use Blades (only applies once when multiple conditions (Electric or Melee) are met). When an enemy unit dies or suffers Stability Break, Sextans gains 1 stack of Coagulation. Based on the enemy unit's rank, Sextans gains additional stacks of Coagulation. When ally units (excluding Sextans) attacks with a Blade, consume 1 point of Confectance Index to unleash Blood Emblem. At the start of Sextans' turn, if her Confectance Index is not full, restore it to full. Applies Scarlet Insignia to enemy units ending their action on Electric-attributed tiles.
Changes from fortification; read alongside the base skill and earlier upgrades.
Lv.2 · Fortification 3
All Electric-attribute Dolls and all Dolls that use Blades have their mobility is increased by 2 tiles (only applies once when multiple conditions (Electric or Melee) are met), and ignore enemy blocking. The Coagulation effect is enhanced; the maximum conversion of extra Critical Rate into ATK, healing, and Critical Damage is increased to 45%. The Blood Emblem effect is enhanced; for each stack of Coagulation, the damage multiplier is increased to 4%. The Scarlet Insignia effect is enhanced; Melee damage taken is increased to 10% .
View fortification 3
Lv.3 · Fortification 6
At the start of combat, gain 5 stacks of Coagulation, and the Critical Rate cap for Coagulation is increased to 75%. The damage multiplier of Blood Emblem is increased to 90%, ignoring 30% of the target's DEF when dealing damage. No longer consumes Confectance Index. When at full Confectance Index, all friendly units deal 15% increased Melee damage.
View fortification 6
Fortification (Vertebrae Upgrades)
| Tier | Target Skill | Level | Upgrade Effect |
|---|---|---|---|
| Tier 1 |
|
2 | If the skill hits an enemy target, user casts Blood Emblem at it once and grants 1 point of Confectance Index. After using the skill, the user gains 2 stacks of Coagulation. |
| Tier 2 |
|
2 | Skill area width is increased by 2 tiles. The effect of Holy Blood Mark is enhanced, with the Stability damage and the amount of Stability Index ignored are increased by 5 points; when dealing Electric or Melee damage, damage is increased by 5% for each stack of Coagulation (only applies once when multiple conditions (Electric or Melee damage) are met). |
| Tier 3 |
|
2 | All Electric-attribute Dolls and all Dolls that use Blades have their mobility is increased by 2 tiles (only applies once when multiple conditions (Electric or Melee) are met), and ignore enemy blocking. The Coagulation effect is enhanced; the maximum conversion of extra Critical Rate into ATK, healing, and Critical Damage is increased to 45%. The Blood Emblem effect is enhanced; for each stack of Coagulation, the damage multiplier is increased to 4%. The Scarlet Insignia effect is enhanced; Melee damage taken is increased to 10% . |
| Tier 4 |
|
3 | Before using the skill, apply Electric Boost II to all friendly units for 2 turns. After using the skill, gain Concealment for 2 turns. |
| Tier 5 |
|
3 | Damage and healing multipliers are increased by 30%; one more debuff will be dispelled; Blood Kiss is no longer removed. |
| Tier 6 |
|
3 | At the start of combat, gain 5 stacks of Coagulation, and the Critical Rate cap for Coagulation is increased to 75%. The damage multiplier of Blood Emblem is increased to 90%, ignoring 30% of the target's DEF when dealing damage. No longer consumes Confectance Index. When at full Confectance Index, all friendly units deal 15% increased Melee damage. |
Helix Keys
| Key | Req. Level | Key Effect |
|---|---|---|
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20 | At the start of battle, Sextans gains 1 stack of Coagulation based on the number of Electric-attributed Dolls or Dolls using Blades on the field (only applies once when multiple conditions (Electric or Melee) are met). |
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20 | Before an ally unit with Holy Blood Mark uses an active attack, inflicts Defense Down II to the target for 2 turns. |
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30 | Before Blood Emblem deals damage, cleanse 1 target's buff. |
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30 | Enemy units under Stability Break take 7% more damage |
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40 | After an ally unit (excluding Sextans) attacks with a Blade, generates Voltage tiles within 1 tile radius around the target. |
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40 | Increase stability damage dealt by all ally units by 1. |
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- | ATK +3%, CRIT +3%, CRIT DMG +3% |
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40 | CRIT DMG +5.0% / Melee damage dealt is increased by 10%. |