Vepley
HP
1851
ATK
696
DEF
528
Stability
8 points
Mobility
8 tiles
Weakness
Hydro
Hydro
Weapon Type
Shotgun
Ammo Type
Shotgun Ammo
Shotgun Ammo
Signature Weapon
Combat Skills
Live Interaction
Ammo: Shotgun Ammo
Stability Dmg: 1
Cooldown: 0 turns
Cost: 0
Range: 5 tiles
Area: Target
Select 1 enemy target within 5 tiles and deal Physical damage equal to 80% of attack to it.
All Out Performance
Ammo: Shotgun Ammo
Stability Dmg: 1
Cooldown: 2 turns
Cost: 0
Range: 1 tiles
Area: --
Lv.1 · Base skill
Selects 1 direction, dealing Physical damage equal to 75% of attack to the first enemy target in each line within a 3x5 area in the selected direction, and knocks the target back by 4 tiles. Simultaneously, destroys any destructible Cover outside the 3x3 tile area around the user.
Changes from fortification; read alongside the base skill and earlier upgrades.
Lv.2 · Fortification 1
If 2 or more targets are hit, gain 3 tiles of Additional Movement.
View fortification 1
Exclusive Stage
Stability Dmg: 2
Cooldown: 0 turns
Cost: 1
Range: 5 tiles
Area: Target
Lv.1 · Base skill
Selects 1 enemy target within 5 tiles and deal Physical damage equal to 150% of attack to it. If the target has movement debuffs, ignore 10% of Cover damage reduction. If the target is not protected by Cover, dispels 2 of its buffs before attacking.
Changes from fortification; read alongside the base skill and earlier upgrades.
Lv.2 · Fortification 2
If the target has movement debuffs, increase critical rate by 100%.
View fortification 2
Infectious Enthusiasm
Stability Dmg: 2
Cooldown: 0 turns
Cost: 4
Range: 5 tiles
Area: 2
Lv.1 · Base skill
Selects 1 tile within 5 tiles to attack, dealing AoE Physical damage equal to 100% of attack to all enemy targets within 2 tiles. Additionally, this applies Overzealous and Vulnerable II to the targets for 2 turns.
Changes from fortification; read alongside the base skill and earlier upgrades.
Lv.2 · Fortification 3
Overzealous is now applied before the attack instead of after.
View fortification 3
Lv.3 · Fortification 6
If only 1 target is hit, applies Stun for 1 turn.
View fortification 6
Idol Talent
Stability Dmg: 0
Cooldown: 0 turns
Cost: 0
Range: Entire Map tiles
Area: Target
Lv.1 · Base skill
At the start of the action, gains 1 point of Confectance Index. For each instance of damage dealt, gains 1 point of Confectance Index. Damage dealt to targets with movement debuffs is increased by 20%. If this unit moved 5 or more tiles, applies Movement Down II to the target for 2 turns before attacking.
Changes from fortification; read alongside the base skill and earlier upgrades.
Lv.2 · Fortification 4
If this unit moved 3 or more tiles, applies Movement Down II to the target before attacking.
View fortification 4
Lv.3 · Fortification 5
If the target has movement debuffs, applies Movement Denied to them for 1 turn.
View fortification 5
Fortification (Vertebrae Upgrades)
| Tier | Target Skill | Level | Upgrade Effect |
|---|---|---|---|
| Tier 1 |
|
2 | If 2 or more targets are hit, gain 3 tiles of Additional Movement. |
| Tier 2 |
|
2 | If the target has movement debuffs, increase critical rate by 100%. |
| Tier 3 |
|
2 | Overzealous is now applied before the attack instead of after. |
| Tier 4 |
|
2 | If this unit moved 3 or more tiles, applies Movement Down II to the target before attacking. |
| Tier 5 |
|
3 | If the target has movement debuffs, applies Movement Denied to them for 1 turn. |
| Tier 6 |
|
3 | If only 1 target is hit, applies Stun for 1 turn. |
Helix Keys
| Key | Req. Level | Key Effect |
|---|---|---|
|
|
20 | Increases Stability Damage dealt against enemy targets with movement debuffs by 2 points. |
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20 | The range of All Out Performance changes to 5x3 tiles, knockback distance changes to 1 tile. |
|
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30 | If there are no allied units within 6 tiles of the user, gain 1 stack of Quick Barrier at the end of the action. |
|
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30 | When using Exclusive Stage, ignores 10% of Cover damage reduction against targets with movement debuffs. |
|
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40 | If there is Cover nearby, reduces AoE damage taken by 20%. |
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40 | When applying a movement debuff to a large target, additionally deals 1 instance of fixed damage equal to 15% of attack. |
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- | ATK +3%, CRIT +3%, CRIT DMG +3% |
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40 | ATK +5.0% / If the user's Mobility is greater than or equal to the target's, increases damage dealt by 7%. |
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60 | Attacks ignore 15% of the target's DEF, if the target has movement debuffs, further ignores 15% DEF All Out Performance: Applies Stun and Vulnerable II to targets for 2 turns |