Voymastina
Voymastina

Voymastina

Elite Sentinel Physical Global
HP 1819
ATK 844
DEF 528
Stability 12 points
Mobility 7 tiles
Weakness
Burn Burn
Weapon Type Assault Rifle
Ammo Type
Medium Ammo Medium Ammo
Signature Weapon

Combat Skills

Dread Ultimatum
Basic Attack Targeted
Ammo: Medium Ammo
Stability Dmg: 3
Cooldown: 0 turns
Cost: 0
Range: 8 tiles
Area: Target
Selects an enemy target within a 8 tile radius and deals Physical damage equivalent to 80% ATK to it
Range Pattern
Sirius Fall
Skill AoE Support
Stability Dmg: 3
Cooldown: 0 turns
Cost: 0
Range: 8 tiles
Area: 3
Lv.1 · Base skill
Selects an enemy target within a 8 tile radius and deals AoE Physical damage equivalent to 120% ATK to all enemies within a 3 tile radius of the target Passive: When enemies within Attack Range receives Targeted damage from allies, performs an instance of Action Support, dealing AoE Physical damage equivalent to 100% ATK and 3 Stability to all enemies within a 3 tile radius of the target. This effect can be triggered once per round

Changes from fortification; read alongside the base skill and earlier upgrades.

Lv.2 · Fortification 1
Increases damage multiplier to 180% ATK, increases Stability damage dealt by 2 points, increases effect area by 2 tiles Passive: Increases damage multiplier to 150% ATK, increases Stability damage dealt by 1 point, increases effect area by 2 tiles
View fortification 1
Lv.3 · Fortification 4
New effect is added for Passive - When performing any Action Support, gains 1 stack of Coordinated Hunting
View fortification 4
Range Pattern
Eye of the White Mastiff
Skill
Stability Dmg: 0
Cooldown: 1 turns
Cost: 0
Range: Self tiles
Area: 8
Lv.1 · Base skill
Voymastina gains Wolf Eye System for 2 rounds (Duration decreases at the end of the current round). After skill usage, gains Extra Command Passive: At the start of the battle, deals Physical damage equivalent to 100% ATK that ignores Cover and 3 Stability to the 5 nearest enemies on the entire field. Voymastina is immune to all damage and fixed damage, lasting till the effects of the Passive has been triggered

Changes from fortification; read alongside the base skill and earlier upgrades.

Lv.2 · Fortification 3
Wolf Eye System: Increases duration by 1 round (Duration decreases at the end of the current round), increases damage multiplier to 130% ATK, and removes the maximum trigger limit per round. If an enemy is spawned within Attack Range, deals targeted damage equivalent to 130% ATK and 1 Stability to the target Passive: Increases damage multiplier to 300% ATK, increases number of targets to 10, and applies Stun for 1 turn after attack Before triggering the active or passive effects of this skill, applies Dismay on the target for 2 rounds
View fortification 3
Range Pattern
Pile Bunker
Ultimate AoE Displacement
Ammo: Melee
Stability Dmg: 5
Cooldown: 1 turns
Cost: 0
Range: 1 tiles
Area: --
Lv.1 · Base skill
Selects a direction and deals AoE melee Physical damage equivalent to 200% ATK to all enemies within a 1x2 tile radius in the selected direction. After skill usage, gains Additional Movement Passive: When enemies within Attack Range receives Targeted damage from allies, performs an instance of Action Support, charging to an empty tile within a 2 tile radius of the target, and dealing targeted melee Physical damage equivalent to 150% ATK that ignores Cover and 3 Stability to the target. If there are no empty tiles, shoots at the target to deal damage instead. This effect can be triggered once per round

Changes from fortification; read alongside the base skill and earlier upgrades.

Lv.2 · Fortification 2
Before triggering the active or passive effects of this skill, increases ATK by 10% for 1 round (Duration decreases at the end of the current round), and applies Frightened on the target for 2 round (Duration decreases at the end of the current round)
View fortification 2
Lv.3 · Fortification 5
Increases damage multplier to 300%. If Voymastina has Predation Protocol, increases ATK by 30% Before triggering the active or passive effects of this skill, applies Defense Down II for 2 turns
View fortification 5
Range Pattern
Mastiff’s Pledge
Passive Buff
Stability Dmg: 0
Cooldown: 0 turns
Cost: 0
Range: Self tiles
Area: Target
Lv.1 · Base skill
Voymastina is immune to movement displacement and movement debuffs, does not receive protection from Cover, but reduces damage taken by 30%. When Stability is more than 0, reduces damage taken by 80% instead When dealing Physical damage, ignores 50% of the target's DEF. After using active skills or basic attack, increases Confectance Index by 2 points. If Confectance Index is at max, consumes all of it and gains Predation Protocol

Changes from fortification; read alongside the base skill and earlier upgrades.

Lv.2 · Fortification 6
Increases movement speed by 2 tiles At the start of the battle, gains Pursuer. For each round, if Voymastina used 2 or more active skills or their passive effects, gains Pursuer or refreshes its duration. For each Action Support performed, gains 1 stack of Hunting Rhythm When Voymastina's ATK is increased, her DEF is increased by 50% of the corresponding ATK increase value, up to a maximum of 30% of her initial DEF. When dealing Physical damage, ignores 125% of the target's DEF
View fortification 6
Range Pattern

Fortification (Vertebrae Upgrades)

Tier Target Skill Level Upgrade Effect
Tier 1
Sirius Fall
2 Increases damage multiplier to 180% ATK, increases Stability damage dealt by 2 points, increases effect area by 2 tiles Passive: Increases damage multiplier to 150% ATK, increases Stability damage dealt by 1 point, increases effect area by 2 tiles
Tier 2
Pile Bunker
2 Before triggering the active or passive effects of this skill, increases ATK by 10% for 1 round (Duration decreases at the end of the current round), and applies Frightened on the target for 2 round (Duration decreases at the end of the current round)
Tier 3
Eye of the White Mastiff
2 Wolf Eye System: Increases duration by 1 round (Duration decreases at the end of the current round), increases damage multiplier to 130% ATK, and removes the maximum trigger limit per round. If an enemy is spawned within Attack Range, deals targeted damage equivalent to 130% ATK and 1 Stability to the target Passive: Increases damage multiplier to 300% ATK, increases number of targets to 10, and applies Stun for 1 turn after attack Before triggering the active or passive effects of this skill, applies Dismay on the target for 2 rounds
Tier 4
Sirius Fall
3 New effect is added for Passive - When performing any Action Support, gains 1 stack of Coordinated Hunting
Tier 5
Pile Bunker
3 Increases damage multplier to 300%. If Voymastina has Predation Protocol, increases ATK by 30% Before triggering the active or passive effects of this skill, applies Defense Down II for 2 turns
Tier 6
Mastiff’s Pledge
2 Increases movement speed by 2 tiles At the start of the battle, gains Pursuer. For each round, if Voymastina used 2 or more active skills or their passive effects, gains Pursuer or refreshes its duration. For each Action Support performed, gains 1 stack of Hunting Rhythm When Voymastina's ATK is increased, her DEF is increased by 50% of the corresponding ATK increase value, up to a maximum of 30% of her initial DEF. When dealing Physical damage, ignores 125% of the target's DEF

Helix Keys

Key Req. Level Key Effect
Fixed Key 1
20 Sirius Fall: If this skill or its passive effect hit a boss enemy or 3 or more enemies, gains Quick Barrier
Fixed Key 2
20 Pile Bunker: After triggering the passive effect of this skill, gains Movement Up II for 2 turns
Fixed Key 3
30 The range of all Action Support is extended to the entire field, and deals 30% more damage towards non boss enemies
Fixed Key 4
30 Sirius Fall: If this skill or its passive effect only hits 1 enemy, increases damage dealt by 20% and Stability damage dealt by 2 points
Fixed Key 5
40 Before attacking, gains Reversed Assault for 3 turns
Fixed Key 6
40 Pile Bunker: After being attacked, the next usage of this skill deals 15% more damage
Affinity Key
- ATK +3%, CRIT +3%, CRIT DMG +3%
Common Key
40 ATK +5% / When dealing melee damage, increases Physical damage dealt by 10% for 1 round (Duration decreases at the end of the current round)