Yoohee
HP
1851
ATK
757
DEF
585
Stability
10 points
Mobility
6 tiles
Weakness
Freeze
Freeze
Weapon Type
Assault Rifle
Ammo Type
Medium Ammo
Medium Ammo
Signature Weapon
Combat Skills
Rhythmic Pulse
Ammo: Medium Ammo
Stability Dmg: 2
Cooldown: 0 turns
Cost: 0
Range: 8 tiles
Area: Target
Selects an enemy target within a 8 tile radius and deals Physical damage equivalent to 80% ATK to it
Improv
Ammo: Medium Ammo
Stability Dmg: 3
Cooldown: 0 turns
Cost: 1
Range: 8 tiles
Area: Target
Lv.1 · Base skill
Selects an enemy target within a 8 tile radius and deals Physical damage equivalent to 120% ATK to it. If Yoohee has 3 or more points of Confectance Index, consumes 2 additional points of Confectance Index to ignore 30% of the target's defense on this attack
Changes from fortification; read alongside the base skill and earlier upgrades.
Lv.2 · Fortification 4
Increases the damage multiplier by 60%. For each Dance Steps applied, gains 1 stack of Fantastic Conception
View fortification 4
Soul of Dance
Stability Dmg: 0
Cooldown: 3 turns
Cost: 0
Range: 8 tiles
Area: 2
Lv.1 · Base skill
Selects an ally within a 8 tile radius, and applies Targeted Attack Defense I to it and all allies within a 2 tile radius of the selected ally for 2 turns.
Deals AoE Physical damage equal to 80% ATK to all enemies within range, and applies Stun for 1 turn. After the attack, Yoohee gains 1 use of active skill Graceful Piroulette or Passionate Resonance.
Changes from fortification; read alongside the base skill and earlier upgrades.
Lv.2 · Fortification 5
Increases the damage multiplier by 50%, and increases the effect range by 1 tile
Targeted Attack Defense II is applied instead of Targeted Attack Defense I. Cleanses Taunt, Fear, Stun, and Infatuated for all allies
View fortification 5
Sparkling Finale
Stability Dmg: 0
Cooldown: 3 turns
Cost: 0
Range: Self tiles
Area: Entire Map
Lv.1 · Base skill
Yoohee gains Troupe's Core for 3 turns. Applies Stability Offensive I for all allies for 2 turns. After skill usage, gains Extra Command.
Changes from fortification; read alongside the base skill and earlier upgrades.
Lv.2 · Fortification 1
Stability Offensive II is applied instead of Stability Offensive I. Additionally applies Attack Up II for all allied units for 2 turns
After skill usage, if Graceful Pirouette or Passionate Resonance is used on this turn, the effects are applied to all allies
View fortification 1
Lv.3 · Fortification 3
Yoohee gains 1 stack of Never Give Up
New effect is added for Troupe's Core - When attacking, ignores 50% of the enemy's DEF. After triggering the effects of Best Dancer, immediately activates Improv on the enemy with the highest current HP within range. This effect can only trigger once per round, and Graceful Pirouette and Passionate Resonance cannot be used after that instance of the skill
For every 2 times Best Dancer is triggered, reduces the cooldown of this skill by 1 turn
View fortification 3
Main Dancer's Aura
Stability Dmg: 0
Cooldown: 0 turns
Cost: 0
Range: Self tiles
Area: Target
Lv.1 · Base skill
When allies deal Physical damage, Yoohee gains 1 point of Confectance Index.
After using basic attack or active skills, Graceful Pirouette or Passionate Resonance can be used (this effect cannot be triggered repeatedly).
For 3 or more Dance Steps applies, triggers an instance of Best Dancer, and gains 1 stack of Never Give Up, and refreshes the duration of all Dance Steps and Reversed Assault stacks across the entire battlefield.
Changes from fortification; read alongside the base skill and earlier upgrades.
Lv.2 · Fortification 2
The selection range of Graceful Pirouette and Passionate Resonance is expanded to the entire field
New effect is added for Graceful Pirouette- Restores HP equivalent to 15% max HP
New effect is added for Passionate Resonance - Cleanses 1 debuff from the target
When Best Dancer is triggered, applies Defense Down II for the enemy with the highest initial DEF for 3 turns. if Yoohee has Troupe's Core, Never Give Up decreases damage taken by allies by 30%
View fortification 2
Lv.3 · Fortification 6
Doubles the effects of Dance Steps for self (Increases CRIT DMG by 20%, recovers HP equivalent to 40% ATK, gains 3 stacks of Shelter)
For each buff applies to other allies, increases ATK by 1.5% for self, up to a maximum of 45%. When triggering Best Dancer, applies Preshow Warmup for all allies for 2 turns
View fortification 6
Graceful Pirouette
Stability Dmg: 0
Cooldown: 0 turns
Cost: 0
Range: 8 tiles
Area: Target
Selects an ally (excluding self) within a 8 tile radius, and applies Graceful Spin and Reversed Assault for 3 turns.
Passionate Resonance
Stability Dmg: 0
Cooldown: 0 turns
Cost: 0
Range: 8 tiles
Area: Target
Selects an ally (excluding self) within a 8 tile radius, and applies Passionate Spin and Reversed Assault for 3 turns.
Fortification (Vertebrae Upgrades)
| Tier | Target Skill | Level | Upgrade Effect |
|---|---|---|---|
| Tier 1 |
|
2 | Stability Offensive II is applied instead of Stability Offensive I. Additionally applies Attack Up II for all allied units for 2 turns After skill usage, if Graceful Pirouette or Passionate Resonance is used on this turn, the effects are applied to all allies |
| Tier 2 |
|
2 | The selection range of Graceful Pirouette and Passionate Resonance is expanded to the entire field New effect is added for Graceful Pirouette- Restores HP equivalent to 15% max HP New effect is added for Passionate Resonance - Cleanses 1 debuff from the target When Best Dancer is triggered, applies Defense Down II for the enemy with the highest initial DEF for 3 turns. if Yoohee has Troupe's Core, Never Give Up decreases damage taken by allies by 30% |
| Tier 3 |
|
3 | Yoohee gains 1 stack of Never Give Up New effect is added for Troupe's Core - When attacking, ignores 50% of the enemy's DEF. After triggering the effects of Best Dancer, immediately activates Improv on the enemy with the highest current HP within range. This effect can only trigger once per round, and Graceful Pirouette and Passionate Resonance cannot be used after that instance of the skill For every 2 times Best Dancer is triggered, reduces the cooldown of this skill by 1 turn |
| Tier 4 |
|
2 | Increases the damage multiplier by 60%. For each Dance Steps applied, gains 1 stack of Fantastic Conception |
| Tier 5 |
|
2 | Increases the damage multiplier by 50%, and increases the effect range by 1 tile Targeted Attack Defense II is applied instead of Targeted Attack Defense I. Cleanses Taunt, Fear, Stun, and Infatuated for all allies |
| Tier 6 |
|
3 | Doubles the effects of Dance Steps for self (Increases CRIT DMG by 20%, recovers HP equivalent to 40% ATK, gains 3 stacks of Shelter) For each buff applies to other allies, increases ATK by 1.5% for self, up to a maximum of 45%. When triggering Best Dancer, applies Preshow Warmup for all allies for 2 turns |
Helix Keys
| Key | Req. Level | Key Effect |
|---|---|---|
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20 | Improv: When additional points of Confectance Index is consumed, increases CRIT DMG dealt by 5% |
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20 | Best Dancer: When this effect is triggered, restores HP equivalent to 20% max HP |
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30 | Improv: Before skill usage, dispels 1 random buff from the target |
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30 | Soul of Dance: After this skill applies Stun on the enemy, when Stun is removed, applies Movement Denied for 1 turn |
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40 | If Yoohee did not move on this turn, increases attack range of basic attack and skills by 3 tiles on the next turn |
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40 | Never Give Up: When this effect is active, increases ATK by 10% |
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- | ATK +3%, DEF +3%, HP +3% |
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40 | ATK +5% / When dealing Ammo-type damage, increases damage dealt by 10% |
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60 | After using Sparkling Finale, when using Graceful Pirouette or Passionate Resonance, the skill will also trigger on 2 allies with the highest ATK that were not selected by the skill (excluding self). These 2 skills can no longer be used on the current turn When dealing Physical damage from a passive skill, triggers the effects of Never Give Up. Its effects will no longer be nullified if allies dealt Phase damage Increases healing received by allies by 50%. At the start of the battle, for each Physical attribute ally on the field, increases Physical damage dealt by allies by 3%, up to a maximum of 15% |