Soppo
HP
1948
ATK
844
DEF
504
Stability
9 points
Mobility
6 tiles
Weakness
Corrosion
Corrosion
Weapon Type
Assault Rifle
Ammo Type
Medium Ammo
Medium Ammo
Signature Weapon
Combat Skills
Predator's Pursuit
Ammo: Medium Ammo
Stability Dmg: 2
Cooldown: 0 turns
Cost: 0
Range: 8 tiles
Area: Target
Selects 1 enemy target within 8 tiles and deals Freeze damage equal to 80% of attack to them. Soppo gains Confectance Index and 2 points of Predator Mark. If Soppo is in Feral Form, this attack deals Burn damage instead.
Ferocious Bite
Ammo: Medium Ammo
Stability Dmg: 3
Cooldown: 1 turns
Cost: 0
Range: 6 tiles
Area: 3
Lv.1 · Base skill
Selects 1 enemy target within 6 tiles, dealing AoE Freeze damage equal to 80% of attack to the target and all enemy targets within a 3-tile radius around it, and creates Frost tiles for 2 turns. After skill usage, use the basic attack Predator's Pursuit on the nearest enemy target within 8 tiles and gains Extra Command.
If in Feral Form, deals AoE Burn damage instead, creates Incineration tiles, and no longer gains Extra Command.
Changes from fortification; read alongside the base skill and earlier upgrades.
Lv.2 · Fortification 1
The damage multiplier is increased to 130%.
If in Hunter Form, gains 2 stacks of Predator Mark after attacking, and gains Extra Action instead of Extra Command.
View fortification 1
Midnight Howl
Stability Dmg: 0
Cooldown: 1 turns
Cost: 0
Range: Full map tiles
Area: 8
Lv.1 · Base skill
Selects any empty Freeze-type or Burn-type tile anywhere on the battlefield, moves onto that tile, and applies Slaughter Trail to all allied Dolls within an 8-tile radius around the user (excluding self) for 3 turns. After skill usage, switches to Feral Form.
If in Feral Form, deals AoE Burn damage equal to 120% of attack to all enemy targets within a 4-tile radius instead. This damage is evenly split among all targets within the area. After skill usage, Soppo use the basic attack Predator's Pursuit on the nearest enemy target within 8 tiles and gains Extra Action.
Changes from fortification; read alongside the base skill and earlier upgrades.
Lv.2 · Fortification 2
After moving onto the target tile, if that tile is an Freeze-type or Burn-type tile, deals Freeze damage or Burn damage equal to 80% of attack to the 3 nearest enemy targets within 8 tiles.
If that tile is an Ashen (Freeze-Burn) tile, instead deals 1 instance of Freeze damage and 1 instance of Burn damage, each equal to 80% of attack, to the 3 nearest enemy targets within 8 tiles.
If in Feral Form, gains 1 stack of Predator Mark after skill usage.
View fortification 2
Lv.3 · Fortification 3
The effect of Slaughter Trail is enhanced: the range for creating Frost tiles is increased by 2 tiles; before performing an active attack, Soppo gains 1 stack of Berserk Factor.
If in Feral Form, the damage multiplier is increased to 150%. If the enemy target is standing on a Level 1 tile, the damage is increased by 10%; for every 1 tile level, the damage is further increased by 10%.
View fortification 3
Deadly Pounce
Ammo: Medium Ammo
Stability Dmg: 5
Cooldown: 2 turns
Cost: 4
Range: Self tiles
Area: 6
Lv.1 · Base skill
Selects all enemy targets within a 6-tile radius, consumes all Predator Mark stacks, and deals AoE Freeze damage equal to number of Predator Mark stacks × 30% of attack. If this attack hits an enemy target standing on an phase tile, deals an additional 1 instance of Freeze damage equal to 50% of attack to that target. After skill usage, switches to Hunter Form.
Passive: Before an enemy unit within 8 tiles performs an active attack, triggers Interception against it, dealing Freeze damage equal to 30% of attack and 4 points of stability damage. Can trigger at most once per turn.
Changes from fortification; read alongside the base skill and earlier upgrades.
Lv.2 · Fortification 5
The multiplier is increased to number of Predator Mark stacks × 50% of attack. When using this skill, consumes all Confectance Index; for each additional 1 point of Confectance Index consumed, the base multiplier is increased by 5%. After skill usage, restores 2 points of Confectance Index.
After triggering Interception, gains 2 stacks of Predator Mark. The damage multiplier of Interception is increased to 60%.
View fortification 5
Mad Dog Syndrome
Stability Dmg: 0
Cooldown: 0 turns
Cost: 0
Range: Self tiles
Area: Target
Lv.1 · Base skill
At the start of battle, enters Hunter Form; consumes 3 points of own Confectance Index and gains Frost Barrier for 3 turns. Frost Barrier absorbs damage equal to 65% of initial attack, up to a maximum of 60% of max HP.
At the start of battle, if there are 3 or more allied Burn Dolls (excluding self), then while in Hunter Form, the damage dealt by the basic attack Predator's Pursuit and the active skill Ferocious Bite to enemy targets afflicted with Burn-type debuffs is increased by 100%; if there are 3 or more allied Freeze Dolls (excluding self), then while in Feral Form, the damage dealt by the above skills as well as the active skill Midnight Howl to enemy targets afflicted with Freeze-type debuffs is increased by 100%.
If neither condition is met, gains 2 stacks of Permanent Predator Mark.
After use an active skill, gains 1 stack of Berserk Factor, up to a maximum of 10 stacks. At 4 stacks of Berserk Factor, gains Berserk Factor I; at 6 stacks of Berserk Factor, gains Berserk Factor II; at 8 or more stacks of Berserk Factor, gains Berserk Factor III.
Changes from fortification; read alongside the base skill and earlier upgrades.
Lv.2 · Fortification 4
The damage increase from team conditions against enemy targets is raised to 150% and no longer requires the target to have any debuffs. The number of Permanent Predator Mark stacks gained is increased by 2.
View fortification 4
Lv.3 · Fortification 6
At the start of battle, gains 3 stacks of Berserk Factor.
The maximum number of Berserk Factor stacks is increased to 20, and after performing an active attack, the number of Berserk Factor stacks gained is additionally increased by 1.
In addition, when Berserk Factor reaches 20 stacks, its effects are enhanced:
Berserk Factor I — when actively attacking an enemy target standing on an phase tile, defense ignore is increased to 20%;
Berserk Factor II — the increase to Freeze damage and Burn damage is raised to 10%;
Berserk Factor III — when attacking an enemy target standing on an phase tile, the damage increase is raised to 30%.
View fortification 6
Fortification (Vertebrae Upgrades)
| Tier | Target Skill | Level | Upgrade Effect |
|---|---|---|---|
| Tier 1 |
|
2 | The damage multiplier is increased to 130%. If in Hunter Form, gains 2 stacks of Predator Mark after attacking, and gains Extra Action instead of Extra Command. |
| Tier 2 |
|
2 | After moving onto the target tile, if that tile is an Freeze-type or Burn-type tile, deals Freeze damage or Burn damage equal to 80% of attack to the 3 nearest enemy targets within 8 tiles. If that tile is an Ashen (Freeze-Burn) tile, instead deals 1 instance of Freeze damage and 1 instance of Burn damage, each equal to 80% of attack, to the 3 nearest enemy targets within 8 tiles. If in Feral Form, gains 1 stack of Predator Mark after skill usage. |
| Tier 3 |
|
3 | The effect of Slaughter Trail is enhanced: the range for creating Frost tiles is increased by 2 tiles; before performing an active attack, Soppo gains 1 stack of Berserk Factor. If in Feral Form, the damage multiplier is increased to 150%. If the enemy target is standing on a Level 1 tile, the damage is increased by 10%; for every 1 tile level, the damage is further increased by 10%. |
| Tier 4 |
|
2 | The damage increase from team conditions against enemy targets is raised to 150% and no longer requires the target to have any debuffs. The number of Permanent Predator Mark stacks gained is increased by 2. |
| Tier 5 |
|
2 | The multiplier is increased to number of Predator Mark stacks × 50% of attack. When using this skill, consumes all Confectance Index; for each additional 1 point of Confectance Index consumed, the base multiplier is increased by 5%. After skill usage, restores 2 points of Confectance Index. After triggering Interception, gains 2 stacks of Predator Mark. The damage multiplier of Interception is increased to 60%. |
| Tier 6 |
|
3 | At the start of battle, gains 3 stacks of Berserk Factor. The maximum number of Berserk Factor stacks is increased to 20, and after performing an active attack, the number of Berserk Factor stacks gained is additionally increased by 1. In addition, when Berserk Factor reaches 20 stacks, its effects are enhanced: Berserk Factor I — when actively attacking an enemy target standing on an phase tile, defense ignore is increased to 20%; Berserk Factor II — the increase to Freeze damage and Burn damage is raised to 10%; Berserk Factor III — when attacking an enemy target standing on an phase tile, the damage increase is raised to 30%. |
Helix Keys
| Key | Req. Level | Key Effect |
|---|---|---|
|
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20 | At the start of battle, gains 2 stacks of Berserk Factor. |
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20 | After attacking an enemy target standing on an phase tile, dispels 1 buff from the target. |
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30 | At the start of the turn, creates Frost tiles within a 4-tile radius around the user for 2 turns. |
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30 | When taking damage while standing on an phase tile, damage taken is reduced by 10%, and stability damage taken is reduced by 1 point. |
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40 | While the Soppo has a shield, increases Burn damage and Freeze damage dealt by 10%. |
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40 | After an allied unit (excluding Soppo) performs an out-of-turn attack, if the user does not have Blazing Assault I or Frost Assault, gains the corresponding effect for 2 turns. |
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- | ATK +3%, HP +3%, CRIT +3% |
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40 | CRIT +5.0% / When attacking an enemy target standing on an Freeze-type or Burn-type tile, phase damage dealt is increased by 10%. |
Capitoline
Khúc Hoàng Kim
Thiên Thể